A within-subjects user study comparing RodCast with Go-Go Hand and FlowerCone across three representative interaction tasks revealed that the proposed implementation incurred performance costs on more demanding manipulation tasks, while qualitative feedback suggested that participants attributed these challenges to the complexity of the bimanual control scheme.
Abstract
Dense virtual environments present significant challenges for object selection and manipulation, motivating the development of novel interaction techniques. This paper presents RodCast as an exploratory case study to investigate explicit trajectory visualization for interaction in dense virtual environments. We conducted a within-subjects user study comparing RodCast with Go-Go Hand and FlowerCone across three representative interaction tasks using objective performance measures, subjective evaluations, and qualitative feedback. The results revealed that the proposed implementation incurred performance costs on more demanding manipulation tasks, while qualitative feedback suggested that participants attributed these challenges to the complexity of the bimanual control scheme. Additionally, subjective evaluations and qualitative feedback identified benefits in spatial awareness and target accessibility that were not fully reflected by conventional performance measures. Together, these findings highlight the importance of control simplicity in interaction technique design and emphasize that incorporating qualitative feedback into the evaluation process is essential for distinguishing implementation limitations from the potential of the interaction concept. Collectively, these lessons provide guidance for the design and evaluation of future interaction techniques.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The perception of the impact of agile methods is predominantly positive, and several challenge areas were discovered, but based on this study, agile methods are here to stay.
M. Laanti, O. Salo, P. Abrahamsson· Information and Software Tec...· 260 citations· ⚡20
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