PersonaWeaver is introduced, which disentangles world building from behavioral specification and models behavior through setting general, diverse, manually curated banks of moral positions and conversational reactions and allows us to test how far LLM(s) can be pushed beyond their default behavioral patterns across settings.
Abstract
Procedural character generation aims to populate games, simulations, and other virtual worlds with diverse characters. Large language models (LLMs) offer a promising foundation for scaling this task. However, LLM-based procedural character generation remains at an early stage: existing methods either generate characters directly or adapt profiles retrieved from persona banks. As we show, both approaches produce behaviorally homogeneous populations: characters overwhelmingly agree with positive moral norms and respond to questions with helpful, assistant-like reactions. To mitigate this homogenization, we introduce PersonaWeaver, which disentangles world building from behavioral specification and models behavior through setting general, diverse, manually curated banks of moral positions and conversational reactions. This design allows us to test how far LLM(s) can be pushed beyond their default behavioral patterns across settings. Across ten realistic and fantastical settings and three LLM(s), PersonaWeaver produces broader moral and interactional response distributions than prior work. Its guidance also diversifies interpersonal language, response length, and sentiment. It also produces less archetypal combinations of world attributes. Code is available at https://github.com/mqraitem/PersonaWeaver.
Deep Persona is introduced, a psychologically grounded, three-layered architecture that organizes personas into hierarchical levels of observable expression, latent beliefs, and core motivational drives, for constructing highly convincing role-playing agents.
Rotem Dror, Zohar Elyoseph, Yuval Haber et al.· 0 citations
ANIMASK, a simulation framework that freezes books and scripts into story worlds whose characters act on their own motivations and replays each story from its freeze point, is introduced.
Xiu-Cheng Zhang, Zhuo-Ning Xu, Han-Jun Luo et al.· 0 citations
This work proposes PRISM (Persona Reasoning with Inverse SFL-based Modeling), a psycholinguistically grounded framework that reformulates persona fidelity evaluation as a structured inverse inference task, providing a more reliable framework for persona fidelity evaluation.
Meng-Fan Li, Ze-Sheng Wei, Xuan-Hua Shi et al.· 1 citation
C cultivation is proposed : a design metaphor in which LLM-generated branches are stored as persistent material for authors to shape through iterative curation, and reflects on how this metaphor reframes human-AI creative collaboration: authors become garden-ers, tending ever-growing branches rather than constraining e...
Studying seven models including frontier GPT-5.1 on the World Values Survey, it is found that demographic profiles improve value alignment accuracy for most models, but at a systematic cost to individuality.
Qishuai Zhong, Zongmin Li, Si-Qi Fan et al.· 0 citations
The results suggest that maintaining goal alignment in role-playing agents requires explicitly managing the trade-off between conversational responsiveness and goal adherence, and reveal a critical trade-off dependent on model scale.
Dong-Xu Lu, Albert Gatt, Johan Jeuring· SIGDIAL Conferences· 0 citations
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