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#human-computer interaction Preprint Open access

People escalate against a competitor labelled human and hold back against one labelled an optimising machine

Vinicius Ferraz Leon Houf
Sep 2026
Human-computer Interaction

Abstract

People increasingly compete against AI agents rather than other human opponents. We distinguish two channels: an opponent effect and an information effect. These are different elements with different consequences: the opponent effect is specific to a given computational system, the information effect a property of the information environment that an organisation or policymaker can control. We separate them in a preregistered experiment (N = 1,395) using a dynamic all-pay auction, a repeated contest in which escalation of commitment arises from the incentives. What participants are told about the opponent (human, an AI trained to imitate people, or an AI trained to compete well) is varied and crossed with who they actually face, in a deception-free design. What people are told influences escalation: the median price rises by 6.7 points when a human might be the opponent and falls by 8.8 when an optimising machine might be, a spread of about 15% of the prize value of the competition, produced by information alone. Competing against the AI agents lowers prices, yet reduces the chance that both sides finish with positive earnings, showing distinct effects of the opponent channel. The information effect is not explained by articulated strategy, or individual differences, and is consistent with a competitive response engaged when a human is a live possibility. This shows that describing an AI competitor is not behaviourally neutral.

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