LLMs are increasingly used in social simulations for socially interactive agents and robots, offering more flexibility than rule-based systems. However, even though they mimic human behaviour very well, there is a persistent alienness to them. This work investigates whether personality-aware fine-tuning can reduce this gap by improving the consistency and controllability of personality-conditioned dialogue generation compared with instruction prompting alone. We fine-tune two small open-weight LLMs, Qwen2.5-7B-Instruct and Ministral-8B-Instruct, using a corpus that combines personality-labelled social media posts and dialogues to create a personality-based dialogue engine for social simulation. The resulting models are evaluated across multiple social interaction scenarios using three independent LLM judges, which assess personality fidelity and provide evidence-based behavioral interpretations. We additionally quantify inter-rater agreement and lexical characteristics of the generated dialogue. Results indicate that fine-tuned models are not better at role-playing different personalities than their respective baseline models. However, low inter-rater agreement limits the confidence with which these results can be interpreted. Concerning the quality of generated texts, fine-tuned models are mostly comparable to the baselines, with fine-tuning improving the linguistic diversity of the Qwen models. While the results appear generally usable and the baseline models offer the best overall performance, future studies should place greater emphasis on the quality and domain alignment of training data for accurate personality role-playing.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19