AviationDynamizer is proposed, a generative method that transforms an off-the-shelf static 3D avatar into a controllable, realistic, and multi-view-consistent 4D avatar and outperforms competing generalizable methods in visual fidelity, especially under limited dynamic training data.
Abstract
For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism. Person-agnostic methods recover static 3D avatars from monocular images, videos, or text prompts, but their skeleton-driven animations lack realistic surface dynamics such as clothing wrinkles. In contrast, person-specific methods achieve high-quality rendering and realistic dynamics, but require expensive multi-view captures for each individual. Recent generalizable dynamic avatar methods struggle to embed surface dynamics, leading to either limited multi-view consistency or dynamic expressiveness. To this end, we propose AvatarDynamizer, a generative method that transforms an off-the-shelf static 3D avatar into a controllable, realistic, and multi-view-consistent 4D avatar. We introduce a novel texture-space surface-dynamics embedding and formulate avatar dynamics modeling as conditional texture generation. Our encoder--decoder representation embeds pose-dependent dynamics into dynamic texture maps, enabling compatibility with pre-trained video diffusion models while decoding them into 3D Gaussians for multi-view consistent rendering. Since existing datasets are limited in scale, sequence length, or motion diversity, we collect a large-scale multi-view dataset with long sequences covering diverse skeletal motions and surface dynamics. Experiments show that our method effectively animates static avatars with faithful surface dynamics and outperforms competing generalizable methods in visual fidelity, especially under limited dynamic training data.
Creating animatable and relightable human avatars from multi-view images remains challenging, as pose-dependent deformation, materials, and light visibility are tightly coupled in images. In this paper, we present ARS-Avatar, a novel method using surfel representation for high-quality, animatable, and relightable human...
Jia-Teng Liu, Hao Gao, Jun-Xin Sun et al.· 0 citations
AEAvatar is proposed, an Animatable and Editable Generative Gaussian Head Avatar framework for producing high-quality 3D avatars that achieves high-quality animation at a resolution of \(512^{2}\) using only around 120K Gaussian primitives.
Achun Bao, Jie Guo, Xiu Li· ACM Transactions on Multimed...· 0 citations
Experiments on challenging datasets demonstrate significant improvements in rendering quality, temporal consistency, and generalization to motion patterns beyond training distributions, validating that dual-stream temporal modeling enables realistic cloth dynamics.
DiGS-Avatar is proposed, which reformulates this task as an efficient, diffusion-based UV-latent completion task, ensuring 3D consistency by design, and introduces a teacher-student framework where a multi-view teacher provides geometrically aligned pseudo-ground-truth latents to supervise a single-view diffusion stude...
3D Gaussian avatars support fast rendering, however, their real-time animation is often challenged by the costly neural inference. We address this bottleneck and show that the animation of pretrained avatar models can be closely approximated by a linear combination of identity-independent blendshapes. Building on this...
Ramazan Fazylov, Stamatis Lefkimmiatis, Ivan Laptev· 0 citations
We present SInGA, a novel method for learning Semantic Inpainting for animatable Gaussian head Avatars from a single image. Existing avatar approaches often rely on multi-view observations and lack effective handling of unobserved regions in single-view settings, limiting their applicability in such scenarios. To addre...
Pilseo Park, Fizza Rubab, Yi-Ying Tong· 0 citations
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