This work revisits where capacity should be invested in an offline actor--critic method and proposes LAC (Light Actor, deep Critic), a lightweight deterministic actor that matches the strongest diffusion- and flow-matching baselines while achieving up to 4x lower inference latency.
Abstract
Recent progress in offline reinforcement learning (RL) has been driven by expressive generative actors such as diffusion and flow-matching policies, which capture multimodal behavior in offline datasets. However, these actors require multiple denoising or integration steps per action and thus incur substantial overhead at every decision in deployment. In this work, we revisit where capacity should be invested in an offline actor--critic method. Since the critic is used only during training and is discarded at deployment while the actor runs at every decision step, allocating capacity to the critic rather than the actor is more favorable for inference-time efficiency. However, scaling MLP critics in offline RL is known to introduce several distinct instabilities that have, in practice, kept critics shallow. We identify three distinct failure modes that arise when critics are deepened in offline RL---optimization, bootstrap-noise amplification, and value-range drift---and address each with a corresponding ingredient: a residual MLP backbone, n-step bootstrap targets, and a categorical cross-entropy loss. Combining these ingredients with a lightweight deterministic actor, we propose LAC (Light Actor, deep Critic). On OGBench, LAC matches the strongest diffusion- and flow-matching baselines while achieving up to 4x lower inference latency, comparable to one-step distilled policies without distillation. Its critic recipe also transfers across actor parametrizations.
Offline RL methods commonly jointly train the actor and critic, where the critic is used to guide the actor toward higher-value actions. This coupled learning process is well motivated in online RL, where an improved actor collects new data that can further update the actor and the critic. However, training data remains fixed in offline RL, making actor-side policy improvement unable to generate new data to validate or correct the critic. Moreover, retaining this coupled paradigm leads to two related challenges. Firstly, actor updates can drift toward high-valued but potentially out-of-distribution (OOD) actions and amplify critic overestimation. Secondly, conservative value estimation or behavior-cloning regularization creates a difficult trade-off between suppressing OOD actions and selecting high-value actions within the data-supported region. Motivated by this observation, we revisit the conventional offline RL paradigm and propose decoupling policy improvement from actor training. Specifically, we train the actor solely to model the behavior distribution and perform policy improvement at inference time by reranking multiple actor-generated proposals with a separately learned critic. We refer to this paradigm as the decoupled policy extraction paradigm. Under such paradigm, the actor provides behavior-supported action candidates, while the critic performs value-based selection within this candidate set. Extensive experiments show that the decoupled policy extraction paradigm outperforms both behavior cloning and jointly learned offline RL methods, while remaining effective even with a naive Q-learning critic.
Xu-Yao Lin, Yixiang Shan, Jin-Ru Duan et al.· 0 citations
This work proposes CoDrift, a compositional framework for one-step generative policy learning that combines three objective-level fields into a unified policy field that compares favorably with state-of-the-art methods and achieves the best average rank in both settings.
Offline reinforcement learning (RL) must reconcile two competing requirements: policy updates should stay near dataset-supported actions to keep value estimates reliable, yet meaningful gains often require moving beyond the behavior distribution. We develop a geometric view of offline actor updates by modeling policies as a probability manifold endowed with a chosen metric geometry. Under this lens, a broad class of offline actor objectives can be interpreted as a single proximal policy improvement step (SPI), i.e., an implicit discretization of a manifold gradient flow induced by a critic-defined energy. Building on this insight, we propose multi-step proximal policy improvement (MPI), a plug-in refinement mechanism that composes sequential re-centered proximal steps. MPI enables controlled policy improvement beyond dataset support while retaining proximal control at each refinement. The framework accommodates multiple policy geometries and admits practical instantiations for deterministic and diagonal-Gaussian policies. Experiments on D4RL benchmarks show that small numbers of MPI refinements improve strong offline baselines, including TD3+BC, ReBRAC, and IQL, on many tasks. Focused diagnostics further distinguish re-centered refinement from fixed-objective update scheduling and characterize limitations under critic error.
Offline reinforcement learning (RL) aims to learn optimal policies from static datasets while enhancing generalization to out-of-distribution (OOD) data. To mitigate overfitting to suboptimal behaviors in offline datasets, existing methods often relax constraints on policy and data or extract informative patterns through data-driven techniques. However, there has been limited exploration into structurally guiding the optimization process toward flatter regions of the solution space that offer better generalization. Motivated by this observation, we present FANS , a generalization-oriented structured network framework that promotes flatter and robust policy learning by guiding the optimization trajectory through modular architectural design. FANS comprises four key components: (1) Residual Blocks, which facilitate compact and expressive representations; (2) Gaussian Activation, which promotes smoother gradients; (3) Layer Normalization, which mitigates overfitting; and (4) Ensemble Modeling, which reduces estimation variance. By integrating FANS into a standard actor-critic framework, we highlight that this remarkably simple architecture achieves superior performance across various tasks compared to many existing advanced methods. Moreover, we validate the effectiveness of FANS in mitigating overestimation and promoting generalization, demonstrating the promising potential of architectural design in advancing offline RL.
Da Wang, Yi Ma, Ting Guo et al.· Neural Information Processin...· 0 citations
Offline reinforcement learning (RL) aims to derive effective policies from fixed datasets without environment interaction. While generative models such as diffusion and flow matching improve policy expressiveness, they often suffer from high computational cost due to multi-step sampling and limited representational richness from uninformative Gaussian priors. To address these challenges, we propose Latent MeanFlow Policy Optimization (LaMPO), a generative policy framework that formulates offline RL as latent generative policy optimization. LaMPO learns a behavior-conditioned latent distribution, which provides an informative prior and reduces the modeling burden of the generative process. Conditioned on this prior, the MeanFlow policy is trained to predict the average action velocity, enabling high-fidelity one-step action generation that avoids the cost of iterative sampling. Guided by the MeanFlow policy, the target policy is then optimized under a MeanFlow-induced behavior constraint, achieving effective policy improvement. We further establish a theoretical performance lower bound of the target policy relative to the MeanFlow policy. Extensive evaluations across 71 tasks in OGBench, D4RL, and real-world humanoid manipulation demonstrate that LaMPO achieves superior performance with high efficiency, yielding a 19% average improvement over existing state-of-the-art methods and an 81% success rate in real-world robotic tasks.
Tenglong Liu, Xin Xu, Yixing Lan et al.· IEEE Transactions on Pattern...· 0 citations
ReBRAC-v2 is introduced, which directly trains an exact-likelihood normalizing flow as the RL actor, combines likelihood, MSE, and MAE behavior regularization, and integrates a classification-based residual critic, staged optimization, and multi-sample test-time action selection, and ranks first in eight categories.
Denis Tarasov, Robert K. Katzschmann· 0 citations
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