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GeoMesh: Workload-Balanced and Sign-Compressed Geo-Distributed LLM Training

Sep 2026 · 0 citations · 34 references
Computer Science

TL;DR

GeoMesh is presented, a synchronous geo-distributed training framework for heterogeneous GPUs that balances per-worker workloads by assigning each GPU a suitable batch size and number of inner steps, so faster GPUs do more useful work instead of waiting.

Abstract

Large language models are increasingly trained on GPUs distributed across multiple regions, but geo-distributed training is challenging in practice. Real clusters often contain GPUs with different speeds and memory capacities, and they communicate over slow wide-area networks. Our analysis shows that this creates serious problems: existing synchronous methods preserve stable updates, but fast GPUs wait up to 20.9% of their runtime for slower ones, and all workers spend, on average, 65.8% of their runtime on synchronization. Recent asynchronous methods reduce waiting time but worsen the model accuracy due to stale updates. To address the problems, we present GeoMesh, a synchronous geo-distributed training framework for heterogeneous GPUs. GeoMesh balances per-worker workloads by assigning each GPU a suitable batch size and number of inner steps, so faster GPUs do more useful work instead of waiting. It also reduces communication volume by nearly 32x by exchanging compressed sign-based pseudo-gradients with lightweight magnitude and token count. Across heterogeneous GPUs and Azure-derived WAN, GeoMesh reduces time-to-target perplexity by up to 70.2% over representative baselines and lowers straggler- and WAN-induced GPU idle by up to 8.0x and 5.6x, respectively, while preserving comparable zero-shot accuracy.

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