2D and 3D videos could generally induce a higher cognitive load, but the extent of the differences also depended on the contents of the video stimuli and the viewing purpose, and the Cognitive Load Index (CLI) was introduced.
Abstract
With the increasing prevalence of 3D videos, investigating the differences of viewing experiences between 2D and 3D videos has become an important issue. In this study, we explored the cognitive load induced by 2D and 3D video stimuli under various cognitive tasks utilizing electroencephalogram (EEG) data. We also introduced the Cognitive Load Index (CLI), a metric which combines {\theta} and {\alpha} oscillations to evaluate the cognitive differences. Four video stimuli, each associated with typical cognitive tasks were adopted in our experiments. Subjects were exposed to both 2D and 3D video stimuli, and the corresponding EEG data were recorded. Then, we analyzed the power within the 0.5-45 Hz frequency of EEG data, and CLI was utilized to evaluate the brain activity of different subjects. According to our experiments and analysis, videos that involve simple observational tasks (P<0.05) consistently induced a higher cognitive load in subjects when they were viewing 3D videos. However, for videos that involve calculation tasks (P>0.05), the differences in cognitive load induced by 2D and 3D video were not obvious. Thus, we concluded that 3D videos could generally induce a higher cognitive load, but the extent of the differences also depended on the contents of the video stimuli and the viewing purpose.
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The perception of the impact of agile methods is predominantly positive, and several challenge areas were discovered, but based on this study, agile methods are here to stay.
M. Laanti, O. Salo, P. Abrahamsson· Information and Software Tec...· 260 citations· ⚡20
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