Large language model responses are non-deterministic, so failures in LLM agents are hard to reproduce: a failure depends on inference that is not bitwise reproducible, on tools that read changing state, and on a multi-step trajectory that a re-run rarely repeats. Record-and-replay makes a run reproducible, but existing agent tooling records runs only to trace or score them, not to test a code change against them. We present Chronicle, which records an agent run at its non-deterministic boundaries as immutable envelopes and replays it from the record. Its central operation, cut-point replay, serves a chosen subset of boundaries from the record and executes the complementary subset live with new code, turning a recorded incident into a regression test that runs in continuous integration. On a benchmark of 6 recorded failures with simulated model boundaries, recording adds 23 {\mu}s per crossing (0.008% of an assumed 300 ms model call), full replay issues zero model calls and is bit-stable across 20 repetitions, and cut-point tests fail on faulty code and pass on guarded and benign changes for all 6 incidents. In a mutation study of the guarded tools, cut-point tests catch every mutant that lets the recorded unsafe action through, while a baseline that stubs every boundary, using the same assertion, catches none. Chronicle and the benchmark are publicly available at https://github.com/theagentplane/chronicle.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13