A benchmark that tests the ability of agentic video understanding by asking agents to reconstruct real-world videos as animated Blender scenes, and shows that programmatic reconstruction is a viable test of agentic video understanding, and that semantic retention remains the main challenge.
Abstract
Multimodal agents can create complex videos in software such as Blender by coding without relying on diffusion models. Yet video understanding benchmarks still evaluate models mainly through question answering. If an agent truly understands a video, it can reconstruct it programmatically. We introduce BVB, Blender-VideoBench, a benchmark that tests this ability by asking agents to reconstruct real-world videos as animated Blender scenes. To ensure fair comparison, each agent programs the reconstruction through a lightweight harness, Mini-BVB, in an identical sandbox under a shared cost limit. The benchmark renders each reconstruction from its animated camera and evaluates it on two axes: (1) Dual VQA measures how many spatiotemporal facts the reconstruction preserves. (2) Latent Similarity measures how closely the reconstruction matches the source video perceptually. Our overall score, a square-root mean, favors balanced performance. We evaluate 51 configurations from 10 model families and analyze semantic retention, perceptual similarity, reasoning effort, and cost. The best model reaches 88.6 Latent Similarity but retains only 53.7% of the source-correct spatiotemporal answers. Additional reasoning improves visual similarity but does not close this gap in factual accuracy. In a blind study with 15 raters and five configurations, Latent Similarity correlates strongly with human preference. These results show that programmatic reconstruction is a viable test of agentic video understanding, and that semantic retention remains the main challenge.
The Agentic Video Auto-Encoder (AVA-Encoder), a novel auto-encoding framework driven by agentic self-evolution to learn agent-native video representations that outperforms a carefully human-tuned policy while using 74.3% fewer shot-level and keyframe-level system-prompt tokens.
Chuyue Li, Jinpeng Yu, Hao-Zhe Wang et al.· 1 citation
GenPuzzle provides a testbed for measuring progress from image rendering toward visual problem solving, and uses task-specific evaluation protocols that select the automatic judge by measuring agreement with human reference scores.
Proxy2World is presented, a controllable world model that learns depth-conditioned RGB generation and joint RGBD generation through cross-modal flow matching from ordinary posed RGBD videos, without training on authored proxy-video pairs.
Hong-Li Xu, Wei-Long Yan, An-Bang Wang et al.· 0 citations
VI-Bench shows that video prompt inversion is a distinct and under-evaluated capability requiring models to transform visual understanding into replay-stable generative control, and evaluates 18 representative VLMs on this benchmark.
Wu-Lin Xie, Rui Zhao, Ke-Cen Li et al.· 0 citations
Video diffusion models are stochastic and hard to control: precise content often requires repeated sampling without guaranteed success, and long-horizon scenes drift in appearance, interactions, and temporal coherence. Agentic visual creation provides explicit references, editable 3D scenes, or executable game states f...
Xiaofeng Mao, Peijia Lin, Shao-Hao Rui et al.· 0 citations
Preliminary evidence is presented that reinforcement learning with verifiable rewards can elicit some latent multi-view competence in the base model, pointing to training-time approaches as a promising direction for future work.
Hyungjin Chung, Byeongjun Park, Joonseok Lee et al.· 0 citations
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