Augmented Reality Supported by Deep-Learning-Oriented Pedagogy for Solar System Learning: Development and Preliminary Evaluation of Junior High School Students’ Creative Thinking
Aug 2026· Kognisi: Jurnal Ilmu Keguruan· 0 citations· 42 references
TL;DR
An augmented reality learning medium integrated with a deep-learning-oriented pedagogy for the Solar System topic supports the feasibility and educational promise of combining interactive AR visualization with cognitively engaging pedagogy.
Abstract
Creative thinking is increasingly recognized as a core learning outcome in science education, yet abstract astronomical concepts can be difficult for junior high school students to explore through conventional two-dimensional media. This study developed and preliminarily evaluated an augmented reality (AR) learning medium integrated with a deep-learning-oriented pedagogy for the Solar System topic. In this article, deep learning refers to an educational approach that emphasizes active knowledge construction, meaningful connections, reflection, and sustained cognitive engagement rather than artificial-intelligence deep learning. The study employed a Research and Development design using the ADDIE model. Two expert validators reviewed the product, and the implementation involved 32 Grade VII students selected through cluster random sampling from a population of 296 students at SMP Negeri 3 Karanganyar, Indonesia; a small-scale trial involved 10 students, and two science teachers provided practicality responses. Data were collected through observation, interviews, expert-validation questionnaires, student and teacher response questionnaires, and a 10-item pretest-posttest instrument adapted from the Torrance Test of Creative Thinking dimensions of fluency, flexibility, originality, and elaboration. Expert-validation coefficients were .89 for AR media, .82 for content and language, .87 for the deep-learning lesson plan, and .80 for test content. Practicality ratings reached 83% in the small-scale trial, 88% among students in the limited-scale implementation, and 91% among teachers. A paired-samples comparison indicated a significant pre-post difference (p = .001), while the mean normalized gain was .4460, representing a moderate improvement. Fluency showed the largest gain (.4683) and elaboration the smallest (.3495). The findings support the feasibility and educational promise of combining interactive AR visualization with cognitively engaging pedagogy. Because the implementation used a one-group pretest-posttest design without a control group, the results should be interpreted as preliminary evidence rather than a causal estimate of effectiveness.
The findings showed that the developed media met validity criteria based on assessments by subject-matter, media, and language experts, while also demonstrating high practicality for teachers and students.
Wiwi Fismariza, R. Yefterson, Azmi Fitrisia et al.· ARMADA : Jurnal Penelitian M...· 0 citations
This research was motivated by the low learning outcomes of fourth-grade students at SDN 7 Dungaliyo in Natural Sciences (IPA), specifically on Energy and Its Changes material. This issue was driven by the abstract nature of the topic and a teacher-centered learning environment that lacked varied learning media. This s...
Putri Angriani, Meylan, Gamar Abdullah et al.· Journal of Education and Tea...· 0 citations
Developing and evaluating Augmented Reality learning media based on a deep learning approach to improve children's scientific literacy at RA Al Qur’an Dina effectively enhanced early childhood scientific literacy through interactive and meaningful learning experiences.
Nida'un Nabila, Yaswinda Yaswinda, N. Mahyuddin et al.· Journal of General Education...· 0 citations
Limited access to interactive and context-sensitive learning resources constrains junior high school students’ engagement with local culture. This study developed and evaluated augmented reality (AR)-enhanced digital teaching materials integrating Rokan Hulu Malay local wisdom to support students’ cultural literacy. Th...
Ike Betria, I. Rahmawati, Mi’rajul Rifqi et al.· JPI: Jurnal Pustaka Indonesi...· 0 citations
This study aimed to develop an interactive science media innovation based on deep learning approach integrated with Tri-N and to evaluate its validity, practicality, and effectiveness in improving elementary school students' critical thinking skills. This study employed a Research and Development (R&D) design using AD...
Digital technology has increased demand for instructional media that address persistent difficulties in teaching abstract topics such as climate change, yet little empirical evidence exists on elementary students' needs and readiness for augmented reality (AR)-based learning media in Indonesia. This study analyzed four...
Rindah Meijustika, H. Hartono, D. K. Sari· Journal of Innovation and Re...· 0 citations
Related blog posts
MIT News · Artificial Intelligence· news.mit.eduOct 15, 2026
A new computational approach reveals how cells communicate to assemble into tissues. This could accelerate stem cell engineering, improve disease models, and inform therapies.
Microsoft Research Blog· microsoft.comOct 15, 2026
Zero-knowledge proofs can verify computing results without rerunning workloads or exposing sensitive data. Magnetar helps bring them into the mainstream with support for standard programming languages, major speed gains, and quantum-resistant security. The post Proof-based general-purpose computing with Magnetar appeared first on Microsoft Research.
Learn how Google DeepMind and GovTech Singapore uses lightweight on-device Gemma models to intercept conversational scams in private chats with zero cloud data egress.
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.