This paper reformulates TTM as an online, frame-level prediction task, instead of treating TTM as a binary problem against a single negative class, and model it in the presence of diverse and previously underexplored non-TTM states, such as talking-to-others, self-talking, and background conditions.
Abstract
Online understanding of who is talking to the camera wearer is a key capability for egocentric social interaction. However, existing talk-to-me (TTM) studies are commonly formulated as offline clip-level recognition, which is poorly aligned with online interaction and overlooks the diverse non-TTM speaking states that naturally arise in egocentric videos. In this paper, we revisit this problem by reformulating it as an online, frame-level prediction task. Instead of treating TTM as a binary problem against a single negative class, we model it in the presence of diverse and previously underexplored non-TTM states, such as talking-to-others, self-talking, and background conditions. To support this new formulation, we construct an Online TTM Dataset consisting of 406 egocentric video clips with approximately 900K annotated frames, each labeled with frame-level social interaction categories (e.g., background, TTM, talking-to-others, self-talking), by extending the Ego4D social interaction benchmark. In this benchmark, we evaluate five adapted baselines and develop a new model that integrates social cues across modalities. Experimental results show that our multimodal model, which jointly leverages audio, visual, and speech-semantic cues, achieves 75.5% frame-level F1 on TTM, outperforming strong baselines and enabling a systematic analysis of how different speaking states affect TTM recognition.
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