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human-computer interaction

1,660 papers

#human-computer interacti... Preprint Open access Oct 2026

CHOMP: Multimodal Chewing Side Detection with Earphones

Chewing-side preference (CSP) is a risk factor for temporomandibular disorders (TMDs) and a behavioral manifestation. Although TMDs affect roughly one-third of the global population, assessment relies on clinical examinations and self-reports, providing limited insight into everyday jaw function. We present CHOMP, the...

Jonas Hummel, Maximilian Burzer, Felix Schlotter et al. · 0 citations
#cybersecurity Preprint Open access Oct 2026

The Amplifier Effect: Human-Factor Risks of AI-Suggested Correlation and Auto-Propagation in Multi-Framework GRC Self-Assessment

Multi-framework Governance, Risk and Compliance (GRC) platforms increasingly automate the link between an organisation's self-assessment answer and the compliance obligations that answer is said to satisfy. Cross-framework control mapping, AI-suggested question correlation, and automatic propagation of answers and evid...

Nikolaos Kekatos, Michael Ioannou, Marina Korgiala-Karyda et al. · 0 citations
#artificial intelligence Preprint Open access Oct 2026

RoboCap: A New Platform for Egocentric Robot Learning

Despite its promise for scaling robot learning, egocentric manipulation data is still scarce today. Collection at scale requires vertically integrating ergonomic hardware with centimeter-precise 3D algorithms, at a precision that has not been publicly demonstrated. To address this gap, we introduce RoboCap, a 250\,g si...

Grounded Superintelligence, BitRobot · 0 citations
#human-computer interacti... Preprint Open access Oct 2026

reVISit-XR: Bringing Extended Reality into Embeddable, Trackable, and Replayable Visualization Studies

Extended reality (XR) is increasingly a setting for empirical visualization research, where study-relevant state is distributed across headset and controller pose, scene configuration, selections, spatial layouts, and AR anchors. Existing XR tools support parts of the workflow, such as scene authoring, interaction, or...

Shano Liang, Max Chen, Lane Harrison · 0 citations
#human-computer interacti... Preprint Open access Oct 2026

Juicy Interactive Visualization: Evaluating How Excessive Feedback Design Shapes Visualization Engagement

Visualization research has long examined embellishment and animation, while the design of rich interaction-contingent feedback remains under-articulated as a systematic design space. We introduce JuicyVIS, a theory-informed operationalization of juicy feedback for interactive visualization that translates ideas from ga...

Shano Liang, Max Chen, Lane Harrison · 0 citations
#human-computer interacti... Preprint Open access Oct 2026

A Space-Agnostic Visual Game Analytics Tool with Adaptive Spatial Reconstruction for Mixed Reality Game Development

Recent years have seen an increasing need for MR tools for game development and visual game analytics. However, the number of visual game analytics tools for MR games remains scarce due to the unique complexities in integrating real components from both the physical and the digital worlds in MR games. Existing visual a...

Nahian Rifaat, Fedir Skliar, Parisa Sargolzaei et al. · 0 citations
#human-computer interacti... Preprint Open access Oct 2026

The Now and Then: Integrating Current and Historical Data in Small Multiple Time Series Visualization

Small multiple time series visualizations are often used for real-time data monitoring tasks in high-impact domains such as healthcare and manufacturing. Effective design is critical because users rely on these visualizations to monitor data from many entities, such as patients or machines, often while distracted. User...

Sydney K. Purdue, Enrico Bertini, Melanie Tory · 0 citations
#human-computer interacti... Preprint Open access Oct 2026

Living Dashboards: Automatically Self-Updating Visualization Dashboards

Visualization dashboards are widely used interactive tools, but a disconnect exists between the dynamic data they display and their static structure. End-users cannot modify the dashboard to answer new questions. We introduce Living Dashboards, whose views are born, wither, revive, and die in response to how they are u...

Mingyu An, Heyon Jeon, Sungbok Shin et al. · 0 citations
#human-computer interacti... Preprint Open access Oct 2026

Hugging Suit: Pneumatically-Actuated System Design for Remote Haptic Experiences

The COVID-19 pandemic emphasised the importance of remote emotional communication and highlighted a gap in existing technologies that lack haptic channels. While video calls maintain visual and auditory presence, they cannot convey the emotional depth of physical contact, especially hugging, a universally recognised fo...

Russian (Ruo-Xuan), Wu, Luke Hespanhol et al. · 0 citations
#human-computer interacti... Preprint Open access Oct 2026

Building A Civic Tool for Community-Police Engagement to Adapt Neighborhood Policing

Data-driven policing often prioritizes incident records over residents' lived experiences. In the Baltic city of Riga, with a history of distrust and limited community-police engagement, this can further alienate the public. To bridge this gap, we propose a Research through Design (RtD) inquiry into the development of...

Ravinithesh Reddy Annapureddy, Sta\c{n}islavs \v{S}eiko, Natalie Higham-James et al. · 0 citations
#human-computer interacti... Preprint Open access Oct 2026

Frontstage Mediation Work: Invisible Work Bridging Gaps Between AI Decisions and User Expectations

Automated service systems increasingly generate algorithmic operational decisions that shape how services are delivered. However, these decisions reach end-users only through frontline workers who carry them out in real-world settings. During this process, automated decisions can diverge from user expectations, surfaci...

Yongjae Sohn, Daehyun Kwak, Jiyeon Amy Seo et al. · 0 citations
#artificial intelligence Preprint Open access Oct 2026

Novice Reliance Calibration in AI-Assisted Decision Making: The Role of Explanations and Self-Assessment

Artificial Intelligence (AI) tools are widely used to support decision making in tasks and domains where no immediate performance feedback is available. In these settings, users cannot learn to adjust their reliance behavior over time through trial and error. However, little is known about how novice users calibrate re...

Eun Jeong Kang (Xianpi), Peter (Xianpi), Duan et al. · 0 citations

From tech blogs

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MIT News · Artificial Intelligence Oct 7, 2026

Discovering the value of humanistic inquiry

Students in MIT’s Concourse program delve deeply into the human condition, debate challenging questions, and learn to develop judgment about issues that can’t be quantified.

Microsoft Research Blog Oct 6, 2026

What AI gets wrong and what failure teaches us

Jennifer Neville did not want to go into computer science—but that’s exactly where she landed. Neville discusses the starts and stops that led to her professional sweet spot and her work identifying “surprising failures” making it hard for AI to handle complexity.  The post What AI gets wrong and what failure teaches us appeared first on Microsoft Research.

MIT News · Artificial Intelligence Sep 30, 2026

This game-playing AI is the new champ at Stratego

Able to defeat top-ranked human players and more efficient than other models, the new system could help decision-makers in military maneuvers or business negotiations.

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