ViMoWear is proposed, a visual-motion-guided framework that leverages synchronized 3D hand motion as training-only supervision while requiring only wearable sensing for gesture classification at inference and improves the generalization of wearable representations to unseen subjects.
Wen-Juan Zhong, Chen-Fei Ma, K. Nazarpour· 0 citations
In magicians' forcing, spectators may experience a choice as self-determined even when that choice has been externally directed. Research on the sense of agency has developed largely around action-outcome relations, most notably intentional binding; however, the problem of choice authorship (why a particular choice is...
Generative image models can produce highly realistic images, raising concerns about potential misuse in creating deceptive content. Current deepfake approaches face several challenges, including limited generalizability, lack of interpretability, and poor actionability. To help address these, we present ASAP, an intera...
Jinbin Huang, Yuki Ueno, Chen Chen et al.· Information Visualization· 0 citations
As embodied agents take on increasingly social and relational roles in VR, visual realism and embodiment alone may be insufficient; users must also perceive these agents as emotionally attuned, supportive, and humanlike. Prior work suggests that verbal attunement and nonverbal mimicry can each improve users'social eval...
Nathalia Gomez, Haig Shamlian, Omar A. Khan et al.· 0 citations
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CoBranchMR lets users branch an object into editable virtual copies, customize them independently, and then merge their work back into a shared object.
Niloofar Sayadi, Kai-Yuan Tang, Yun-Hao Xing et al.· 0 citations
ChartRevive is presented, a mixed-initiative system that combines MLLM-based extraction with an interactive verification interface, supporting users to efficiently inspect, correct, and refine reconstructed charts through overlay-based verification and real-time rebuilding.
Reading the malleable interfaces of Iron Man 2 against systems from Blade Runner 2049, this work proposes productive friction, including cross-sensory renderings whose detail reflects model uncertainty, a deterministic-affordance mismatch.
This work traces the dynamics of constraints and preferences as they are surfaced, refined, and coordinated throughout the planning process, and identified 11 actions revolving around constraints and preferences, which shaped the planning process.
Fu-Ling Sun, Yi-Ning Cao, Peiling Jiang et al.· 0 citations
End-to-end speech-to-speech dialogue models listen and speak simultaneously, so a continuously open acoustic channel is exposed to adversarial manipulation. We formalize imperceptible attacks on full-duplex agents as optimization over additive perturbations confined beneath the psychoacoustic masking threshold of the c...
ContraVis is presented, a visual analytics system for human-in-the-loop contradiction analysis in legal contracts that models contracts as typed paragraph graphs that combine explicit contractual references with semantic relationships between paragraphs.
Luis Santé, Paula Lima, M. Rocha et al.· 0 citations
Brain-to-language decoding translates neural activity associated with language production, internal speech and perception into linguistic or expressive outputs. It offers a route to restoring communication after speech loss and a means of studying how the brain represents language. Advances in neural recording and repr...
Yi-Qian Yang, Yi-Qun Duan, Chen-Yu Liu et al.· 1 citation
It is argued that the appropriateness of a response offset, whether delayed silence or anticipatory overlap, is conditional on the speaker's latent intent, identifiable only from that speaker's behavior.
Students in MIT’s Concourse program delve deeply into the human condition, debate challenging questions, and learn to develop judgment about issues that can’t be quantified.
Jennifer Neville did not want to go into computer science—but that’s exactly where she landed. Neville discusses the starts and stops that led to her professional sweet spot and her work identifying “surprising failures” making it hard for AI to handle complexity. The post What AI gets wrong and what failure teaches us appeared first on Microsoft Research.
MIT News · Artificial Intelligence· news.mit.eduSep 30, 2026
Able to defeat top-ranked human players and more efficient than other models, the new system could help decision-makers in military maneuvers or business negotiations.
Computer scientist, entrepreneur, and philanthropist will collaborate with the MIT Schwarzman College of Computing to advance AI and scientific discovery.
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