A compact dynamic-scene representation must retain both the surfaces seen over time and the appearance needed to render them from new viewpoints. We present Sparc4D, a feed-forward autoencoder that encodes a monocular video with known cameras into a sparse 4D scene state. Static features are shared across the clip, whi...
Di Yang, Zhi-Hao Li, Yan-Hai Xiong et al.· 0 citations
Text-to-music language models begin with a choice usually made by default: how to tokenize music, and the ordering is clean and surprising: representation, not model size, is the binding variable for distributional fidelity.
Junhao Chen, Ming-Jin Chen, Jingjia Mao et al.· 1 citation
This work presents the first system that, from a single illustration, generates all the structured information a Live2D runtime consumes: ordered RGBA layers, a deformation mesh per layer, and the parameter-driven keypose vertex offsets that make the character move.
Junhao Chen, Jingjia Mao, Dayong Li et al.· arXiv.org· 0 citations
D, a reference-guided renderer that extends Wan2.2 camera control from Plucker rays alone to a joint camera-plus-geometry interface and projects a neural 4D G-buffer from the animated mesh and injects it through a widened control adapter while preserving the pretrained image-to-video prior, supporting tracking+world-po...
Junhao Chen, Mingjin Chen, Henghaofan Zhang et al.· 0 citations
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