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Zhenyang Li

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Preprint Aug 2026

E2Pano: Learning Event-to-Panorama Image Reconstruction

Event cameras offer microsecond-level temporal resolution and high dynamic range, potentially facilitating motion-blur-free panoramic imaging from fast rotational scanning. Nonetheless, existing optimization-based methods remain computationally demanding, while prior learning-based reconstruction methods are largely designed for perspective imagery and lack geometry-aware support for panoramic outputs. We present E2Pano, a geometry-guided event-to-panorama pipeline with an end-to-end learnable photometric reconstruction stage. Our framework preserves real spherical coordinates from geometric mapping throughout the pipeline, employs a lightweight enhancement module with frequency-domain supervision to bridge the event-image domain gap, and leverages a spherical Transformer with 3D positional embeddings for photometric reconstruction. Experiments on synthetic data and captured rotational scans show improved reconstruction quality and lower photometric reconstruction cost than optimization-based baselines, together with encouraging transfer to real captures under our acquisition protocol despite training purely on synthetic data. Additionally, we construct PanoScan, a dataset with 4,370 synthetic and 30 real-world panoramic scenes paired with event streams. Our dataset and code will be released.

Zhenyang Li, Zongqi He, Jia Pan et al. · 0 citations
Preprint Aug 2026

Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs

Synthesizing a structured and editable 3D indoor scene from a few uncalibrated RGB views requires more than generating high-quality individual assets: a system must infer the room structure, associate objects across incomplete observations, and recover a globally consistent spatial configuration. Previous methods mainly focus on 3D scene generation with text input or require continuous visual inputs with additional priors, \ e.g., human-annotated masks or accurate 3D layouts, which makes these methods labor demanding and hard to apply in general cases. We present \textsc{Scenix}, a sparse-view 3D scene reconstruction framework via executable scene programs, a structured representation that can be directly instantiated into editable 3D scenes. Given sparse views, \textsc{Scenix} predicts executable scene programs through perception-grounded asset instantiation and closed-loop spatial refinement. % We present \method, a framework that predicts an executable scene representation from sparse views and realizes it through perception-grounded asset instantiation and closed-loop spatial refinement. To support this task, we construct \dataset, a dataset of approximately 110,000 synthetic and real indoor scenes with multiview imagery, room structures, object-centric descriptions, and metric spatial annotations. We further introduce observation-consistent supervision that aligns each target scene with the visual evidence available in its input views. Experiments on held-out \textsc{XScene} scenes, real indoor images, and out-of-distribution SpatialGen cases evaluate structured scene prediction, object grounding, and spatial refinement.

Kai Li, Lutao Jiang, Zhenyang Li et al. · 0 citations
Preprint Aug 2026

ERF-GS: Reconstructing Fast Motion from Disjoint Event-RGB Viewpoints

Deep learning-driven representations such as neural radiance fields (NeRFs) and 3D Gaussian splatting (3DGS) have revolutionized the field of dynamic 3D scene reconstruction with improved visual precision and scalability. However, the reconstruction of fast-moving objects remains a challenge; existing methods based on conventional frame-based videos often struggle in scenarios such as sports events and animal videography. We propose an event-RGB fusion Gaussian splatting (ERF-GS) framework that integrates event information into both optimization and densification stages of the Gaussian splatting pipeline, taking advantage of novel event sensors with high frame-rate. Unlike many other event-assisted scene reconstruction methods, ERF-GS was developed using realistic simulation settings and realizes event-based learning detached from RGB inputs. This design enables its application beyond straightforward synthetic data into the realm of natural video with complex layout, low frame rates and severe motion blur. Our experiments show that ERF-GS outperforms both the 4DGS baseline and the concurrent E-D3DGS on different variants of the Neu3D and Nvidia datasets which include blurry RGB frames and disjoint RGB-event viewpoints. Our code is available at https://github.com/andrewbxy/ERF-GS.

Xiaoyang Bai, Zhenyang Li, Weiwei Xu et al. · 0 citations

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