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Author

Yuting Ye

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Preprint Jul 2026

GIRAF: Towards Generalizable Human Interactions with Articulated Objects

Synthesizing realistic full-body human interactions with articulated objects is a fundamental challenge for embodied AI and graphics, with applications in robotics training and virtual agents. Existing models remain limited: some focus on simple activities with static objects, while others restrict attention to hand-only manipulation. This leaves open the problem of generating coordinated full-body motion that approaches, manipulates, and moves articulated objects in a realistic and generalizable way. The key difficulty lies in reasoning jointly about locomotion, fine-grained contact, and object articulation. Models must capture subtle hand-object correspondences that transfer across object geometries, while also producing seamless transitions from navigation to manipulation. At the same time, the scarcity of large-scale paired motion-scene data makes it difficult to generalize across diverse object positions and shapes. We introduce a text-conditioned diffusion model that addresses these challenges through three core ideas: an object-centric representation that unifies hand-object contact with object surfaces, a mixed-domain training strategy that balances locomotion and interaction, and a contact-based augmentation scheme that expands training diversity. Through experiments, our method demonstrated strong generalization to unseen object configurations, surpassing current state-of-the-art methods.

Xiaohan Zhang, Sebastian Starke, Alexander Winkler et al. · 0 citations
Open access Jul 2026

STyMo: Fast and Controllable Few-Shot Motion Style Transfer

STyMo is presented, a few-shot approach that learns motion style from only seconds of paired data and trains in one to two minutes, to decompose style into two components: a static component capturing time-invariant posture, and a temporal component capturing frame-wise dynamics.

J. L. Pontón, Alexander W. Winkler, L. Kavan et al. · 0 citations

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