Pipeline figures in ML papers must be repurposed across many canvases, including paper columns, 16:9 slides, portrait posters, 1:1 social teasers, 9:16 phone previews. Each format imposes a different aspect ratio on the same computational graph, where any silently broken connection misrepresents the method. We formulat...
Shih-Cheng Tseng, Chih-Hsuan Chen, Ryan Yang et al.· 0 citations
Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. However, their visual adherence to explicit rules and interactions remains insufficiently evaluated. Existing benchmarks assess visual quality, controllability, and instructio...
Zheng-Hui Huang, Gui-Xu Lin, Yu-Ju Tsai et al.· 0 citations
The Programmable World Model is introduced, a framework that decouples world-state evolution from visual observation generation and demonstrates the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.
Zheng-Hui Huang, Gui-Xu Lin, Jia-Cheng Lin et al.· 6 citations· ⚡1
This work proposes LongE2V, a novel approach that leverages pre-trained video diffusion priors to jointly handle event-based video reconstruction, prediction, and frame interpolation, and introduces Autoregressive Unrolling and Adaptive Context Switching to mitigate temporal drift in extremely long sequences.
Cheng-De Fan, Chun-Wei Tuan Mu, Chen-Wei Chang et al.· International Conference on...· 0 citations
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