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Yaxiong Wang

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Preprint Aug 2026

Acoustically Grounded Cost Learning for Open-Vocabulary Audio-Visual Semantic Segmentation

Open-Vocabulary Audio-Visual Semantic Segmentation (OV-AVSS) aims to perform pixel-level segmentation of sound-emitting objects from an open set of categories. The previous method relies on a class-agnostic foreground definition, which groups semantically diverse objects into a heterogeneous positive set, causing the model to learn unstable sounding patterns and produce unreliable proposals. To address this, we reformulate the objective to be category-specific and propose a novel Acoustically Grounded Cost Learning (AGCL) framework to transform the static, audio-agnostic visual-text priors into dynamic, audio-grounded cost representations. For intra-category soundingness discovery, we devise Audio-Modulated Cost Generation (AMCG) and Audio-Guided Temporal Aggregation (AGTA) modules to enable both frame-level sounding region highlighting and video-level temporal refinement with a low-intrusive audio injection mechanism. For inter-category distractor discrimination, we introduce a Synergistic Distractor Mining (SDM) strategy, which selectively penalizes acoustically and semantically confusing negative categories to learn more discriminative decision boundaries. Extensive experiments on the AVSBench-OV dataset demonstrate that our method significantly outperforms previous state-of-the-art approaches, particularly on unseen categories. Code is available at https://github.com/spyflying/AGCL.

Tianrui Hui, Shaofei Huang, Qi-Song Han et al. · 0 citations
Review Jul 2026

SoccerNet 2026 Challenges Results

The SoccerNet 2026 Challenges constitute the sixth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in sports video understanding. This year's challenges span five vision-based tasks: (1) Ball Action Anticipation, predicting the timing and class of ball-related actions within a short future window from a preceding observation window; (2) Player-Centric Ball Action Spotting, temporally localizing and classifying ball-related actions while assigning each action to the acting player through team affiliation and jersey number; (3) Novel View Synthesis, rendering images from unobserved camera poses in multi-view football scenes; (4) Spiideo SoccerNet Synloc, localizing athletes in real-world pitch coordinates from a single calibrated static-camera image; and (5) Visual Question Answering, answering multiple-choice questions about football broadcasts across text, image, and video inputs. For each task, participants were provided with annotated data, a unified evaluation protocol, and a public baseline. This edition saw broad participation, with 427 teams submitting 1,129 entries across the five tasks and 28 teams contributing reviewed technical reports. This paper describes each task and its evaluation protocol, presents the challenge leaderboards, and summarizes the leading submissions, with the aim of documenting the current state of each task as measured on held-out challenge data.

A. Cioppa, Silvio Giancola, Haakan Ardo et al. · 0 citations

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