Large language models show promise for code generation, yet their effectiveness in producing high-performance GPU kernels remains insufficiently understood. Recent agentic workflows improve over direct prompting through specialized generation roles and execution feedback, but our characterization of a representative wo...
Yang-Jie Zhou, Xing-Chen Ma, Zi-Han Liu et al.· Proceedings of the 41st IEEE...· 0 citations
Modern GPUs are no longer physically symmetric. Die scaling leads to both manufacturing-driven floorsweeping and cache and memory partitioning. The former creates chip-specific compute topologies, while the latter causes non-uniform memory access. These asymmetries are substantial. Topology-oblivious compute unit alloc...
Xiao-Ze Fan, Jian-Hao Wang, Wei-Hao Cui et al.· 0 citations
Weave is presented, to the authors' knowledge the first MoE overlap system that performs fine-grained dynamic SM scheduling - deciding per layer and per GPU by routing results at runtime, and achieves a 2.89x geometric-mean MoE-layer speedup and a 1.33x geometric-mean end-to-end speedup over five state-of-the-art basel...
Ziyu Huang, Yang-Jie Zhou, Chen-Hao Zhu et al.· 0 citations
This work proposes FIBER, a new architecture that extends the GPU SIMT (single instruction, multiple thread) model, and extends the ISA, microarchitecture, and compiler to realize shared-register addressing, conflict-free operand delivery, and fiber-based program mapping.
Zi-Han Liu, Jingwen Leng, Yang-Jie Zhou et al.· 0 citations
This work proposes GPU-Tile-Sim, a tile-centric GPU simulation framework for LLM hardware-software co-design that represents kernel execution as a warp-level tile graph whose nodes capture tile-level operations and whose edges encode data and ordering constraints.