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Author

Y. Gingold

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Preprint Sep 2026

Reparametrizing 3D Gaussian Splatting for Real-Time Palette-based Color and Luminance Editing

Professional color editing requires precise control over both color (hue and saturation) and lightness, ideally through separate, independent controls. We present a real-time interactive color editing framework for 3D Gaussian Splatting that supports palette-based recoloring, per-palette tone curves for color-aware lum...

Cheng-Kang Ted Chao, Y. Gingold · 1 citation

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