A game ships when a player can launch it, finish it, and return to a saved world, none of which a successful build guarantees, yet game-creation agents are mostly tested on one engine or on one-prompt browser games. We present CEGame-Bench, the first long-horizon benchmark for complete-game creation across five product...
Zi-Xuan Dong, Yang-Hai Wang, Han-Yan Bian et al.· 0 citations
This work replaces true next-observation targets with in-distribution mismatched observations and introduces a setting that replaces prediction-based rewards with independent random signals, which expands task coverage even when the reward carries no environment information.
Xin-Yu Che, Hang Yan, Yan-Chen Liu et al.· 0 citations
This work introduces GameLogicBench, a benchmark of 72 gameplay-logic tasks in Godot projects, and compared versions of the benchmark evaluator built with and without validation using mutants.
Xin-Yu Che, Yun-Fei Ge, Shi-Hao Li et al.· 2 citations
A structured memory framework for query-conditioned user-state inference for long-term personalization that achieves state-of-the-art performance on both PersonaMem and KnowU-Bench, demonstrating the effectiveness of query-conditioned user-state inference for long-term personalization.
Heng Wang, Yifei Li, Lingling Zhang et al.· 0 citations
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