Video generation has advanced to produce visually compelling and temporally coherent results. Yet, whether these models can genuinely think with video--executing symbolic rules, respecting physical laws, and pursuing intentional goals--remains an open question. Existing benchmarks only partially address this, often conflating visual quality with cognitive correctness. We introduce VWG-Bench (Video World Generalist Benchmark), a comprehensive benchmark spanning 9 reasoning dimensions and 38 fine-grained tasks. To enable precise diagnosis, we design a three-level VLM-as-Judge protocol that independently assesses video-level fluency, task-level rule adherence, and sample-level goal realization. Evaluations of leading models reveal a striking gap: while models achieve strong rendering scores, they consistently fail on logic-heavy and rule-constrained tasks. To address this, we propose Vid-PRE (Video Prompt Reasoner and Enhancer), a model-agnostic prompt rewriter that offloads the cognitive burden of reasoning to a dedicated VLM. Trained via reinforcement learning with purely text-based rewards, Vid-PRE produces concise, constraint-aware prompts without the instability of video-level reward signals. Experiments show that Vid-PRE yields substantial reasoning improvements across multiple generators without architectural modifications. Together, VWG-Bench and Vid-PRE offer a rigorous diagnostic lens and a scalable path toward true think-with-video capabilities. All data and code are publicly available at https://huggingface.co/datasets/KlingTeam/VWG-Bench.
Meng Luo, Yi-Chen Liu, Jia-Hao Wang et al.· 0 citations
Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.
Kai Ding, Xi Chen, Minghong Cai et al.· 1 citation
Video temporal grounding (VTG) aims to localize the continuous video interval described by a natural-language query. However, current VLM-based methods typically produce this interval indirectly through two endpoint outputs, represented either as discrete timestamp tokens or continuous boundary coordinates. These formulations differ in how endpoints are encoded, but not in what is predicted: the event interval remains a derived object, while interval validity, duration, and interval-level similarity are handled only implicitly. We propose TimePLE, which reformulates VTG from endpoint prediction to interval-native grounding by predicting a single joint distribution over valid temporal intervals. TimePLE maps each interval to a point in a canonical position-duration square, where every support point corresponds to a valid span and neighboring points represent geometrically similar intervals. Given a video and query, the VLM generates a single latent<|TIMESPAN|>token whose hidden state is decoded into a joint interval distribution, refined through duration-aware coordinate correction, and converted into continuous boundaries. The same interval representation is used to encode input temporal anchors, aligning video-side temporal evidence with output-side span prediction. To reliably align the latent span representation with complete event intervals, we curate 90K-scale grounded samples and human-verify 3K-scale benchmark annotations. Experiments across four VTG benchmarks show that TimePLE consistently outperforms endpoint prediction baselines, achieving an average mIoU of 58.9, with clear gains on short-duration and medium-duration events.
Yuhui Zeng, Xin-Yu Mao, Xiaokun Liu et al.· arXiv.org· 0 citations
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