A game ships when a player can launch it, finish it, and return to a saved world, none of which a successful build guarantees, yet game-creation agents are mostly tested on one engine or on one-prompt browser games. We present CEGame-Bench, the first long-horizon benchmark for complete-game creation across five product...
Zi-Xuan Dong, Yang-Hai Wang, Han-Yan Bian et al.· 0 citations
Action-conditioned robot world models must respond precisely to robot trajectories while preserving realistic visual dynamics, yet learning both from heterogeneous robot videos remains challenging. Simulation offers structured motion supervision, but appearance differences hinder direct transfer, and inaccurate simulat...
Xiao-Dong Wang, Tian-Le Li, Chuan-Xin Song et al.· 0 citations
This work identifies the Flow Moment, a reasoning pattern characterized by sustained, process-confirming verbalizations such as I'm doing, in contrast to the revision- and backtracking-oriented Aha Moment, and proposes Aha-Flow Distillation, a dual-mode extension of OPSD that pairs different forms of privileged informa...
Xiao-Dong Wang, Pei-Xi Peng· 0 citations
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