Open-vocabulary 3D scene graphs provide compact semantic memory for language-guided navigation, but mapped objects are often exposed through a single fused feature or committed semantic label. Such commitment can remove minority yet task-relevant hypotheses from the task-time interface. We present OpenBelief-Nav, an evidence-preserving object memory that retains observation-level phrases, reliability cues, and frame-mask provenance while maintaining separate aggregate geometric and visual representations. Semantically related phrases are consolidated into a vocabulary-independent object belief from which task-specific readouts perform fixed-vocabulary projection or free-form retrieval. On five ScanNet200 and eight Replica scenes, full-belief projection achieves mIoU scores of 0.2742 and 0.2912, compared with 0.2393 and 0.2701 for a matched early-commit readout. Across 78 HM3D-YCB navigation trials, consensus and early-commit retrieval each achieve 60/78 successes, compared with 58/78 for belief-weighted retrieval and 55/78 for DualMap. Across 20 Unitree G1 runs organized as 10 matched evaluation cases, a correction policy permitting at most two verified candidate attempts improves target-confirmation success from 6/10 to 8/10 relative to top-1-only execution. Code will be released upon acceptance at https://openbelief-nav.github.io/.
Dinh Tuan Nguyen, Anh Dao, Phuong Nam Dang et al.· 0 citations
Vision-Language Navigation (VLN) for humanoid robots poses challenges existing benchmarks fail to address: bipedal locomotion imposes physical constraints absent from wheeled agents, humanoid morphologies vary across platforms, and egocentric observations are distorted by locomotion-induced camera dynamics. We present HumanoidVLN, a physics-grounded simulator and benchmark for VLN across diverse humanoid embodiments. Built on NVIDIA Isaac Sim, our platform supports an extensible set of humanoid configurations, demonstrated on four robots (Unitree G1, Unitree H1, Internal-A, Internal-B) spanning 10-12 lower-body DoF and heights from 1.17m to 1.80m, via a hierarchical control stack combining a reinforcement learning locomotion policy with interchangeable PD or MPC path trackers. New robots and VLN models integrate with minimal effort; we demonstrate compatibility with NaVILA, DualVLN, StreamVLN, and JanusVLN. Environments are drawn from artist-designed scenes and 3D Gaussian Splatting reconstructions, filtered for navigable areas exceeding 100 square meters. Instructions are generated by a dual generator-reviewer plus paraphraser multi-agent pipeline with human-in-the-loop verification, yielding 933 collision-aware reference episodes, each paired with one fine-grained instruction and three coarse-grained stylistic variants (formal, natural, casual). Across four models and four embodiments, JanusVLN achieves the highest mean success rate of 43.55% and nDTW of 48.38. In a 20-episode sim-to-real pilot with DualVLN and the Unitree G1, navigation errors correlate strongly (r=0.935), with a mean absolute difference of 0.68m and mean trajectory similarity of 0.782 (+/-0.188) nDTW. These results highlight the interaction between VLN models, controllers, and humanoid embodiments under physical execution. Code, benchmark, and data will be released upon acceptance at https://humanoid-vln.github.io/.
Unified Agent is instantiate, a stateful agent that carries interaction evidence across devices and moments and uses it with the current observation to act and remains ahead of all compared systems, demonstrating that the state-design advantage is robust across MLLM settings.
Xinshuang Liu, R. Li, Shaoxiu Wei et al.· 0 citations
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