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Tianchen Deng

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Preprint Aug 2026

BehaviorWorldGen: Closing the Loop between Action Models and World Simulators via Controllable Behavior-Aware Structured World Generation

Modern driving action models are increasingly improved in a self-improvement loop, where a learned world simulator imagines future observations and the resulting data is fed back to refine the action model. However, the bottleneck of this loop lies in the simulators'inability to generate behaviorally plausible responses by surrounding agents, making generated data both unrealistic in interaction and imbalanced in distribution. We introduce BehaviorWorldGen, a framework that closes the loop between action models and world simulators through controllable behavior-aware structured world generation. Its core component is BehaviorFlow, a meta-action-conditioned traffic-flow model that injects interpretable behavior controls and jointly generates multi-agent rollouts. BehaviorFlow realizes the specified agent behaviors while allowing surrounding vehicles to respond to the ego and to one another. The resulting rollouts are rendered by a world simulator into realistic multi-view observations, which are paired with corrected interaction-aware trajectories for action-model refinement. Since BehaviorWorldGen uses structured trajectories as the interface between its modules, it is compatible with diverse action models and world simulators. Experiments on world generation, scene extrapolation, and policy refinement demonstrate consistent improvements, with the largest benefits concentrated on difficult interactive scenarios.

Jiaqi Wang, Zhuo Zhang, Hai-Ning Guan et al. · 0 citations
Preprint Aug 2026

GaussianDWM++: Language-Grounded 3D Gaussian Driving World Model for Unified Scene Understanding, Editing, and Multi-Modal Generation

Driving World Models (DWMs) have recently advanced rapidly with generative models, yet most existing methods mainly focus on conditional scene generation and lack explicit 3D scene understanding, language-grounded reasoning, and controllable 4D editing capabilities. Moreover, commonly used point cloud, occupancy, or BEV representations make it difficult to achieve fine-grained alignment between textual information and the underlying 3D scene structure. To address these limitations, we propose a foundation-feature Gaussian driving world model that unifies scene understanding, language-grounded reasoning, controllable 4D editing, and multi-modal generation within a single framework. Specifically, we introduce a foundation-feature Gaussian tokenizer that directly distills Qwen/SigLIP visual-language features into 3D Gaussian primitives, building a compact open-vocabulary Gaussian semantic field. We further design a geometry-aware Gaussian adapter that combines importance-aware hierarchical selection with text-conditioned Perceiver-style cross-attention to aggregate dense Gaussian primitives into compact world tokens. To improve representation compatibility, we introduce a KL-based Gaussian--image distribution alignment objective that aligns Gaussian world tokens with foundation image tokens. Based on the aligned Gaussian representation, our framework further supports instruction-controllable scene editing, including weather-conditioned generation and dynamic vehicle manipulation. Extensive experiments on broader driving benchmarks demonstrate that our method achieves state-of-the-art performance across scene understanding, visual grounding, planning-oriented reasoning, and controllable 4D generation tasks. We will release the code and datasets publicly on Github.

Tianchen Deng, Xuefeng Chen, Shuang Wu et al. · 0 citations

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