Image-to-3D generation has become increasingly capable of producing objects that closely resemble the input image, and an outstanding challenge is to reproduce the depicted object itself, including the specific geometry that defines it. Inscriptions, brand marks, and repeated structures are frequently distorted or lost...
Zi-Ying Li, Sheng-Chu Zhao, Hui-Ang He et al.· 0 citations
Hi3D 3.0 is presented, an image-to-3D generation system targeting object-specific fidelity, with Twinkle3D as its geometry model for generating watertight triangle meshes at $2048^{3}$ resolution, with a fine-grained image-3D cross-modal interaction mechanism that strengthens correspondence between visual evidence and...
Zi-Ying Li, Sheng-Chu Zhao, Hui-Ang He et al.· 0 citations
Magpie provides a system-level implementation path for applying generative models to real-time game rendering, and preserves gameplay designability and reproducibility, and reduces the dependence of early game prototypes on complete visual assets.
Xiao-Yu Zhan, Xin-Yu Wang, Xiao-Hong Zhang et al.· 2 citations
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