Preference-based reinforcement learning (PbRL) bypasses complex reward engineering by learning from human feedback. However, due to the high cost of obtaining feedback, PbRL typically relies on a limited set of preference-labeled samples. This data scarcity introduces two key inefficiencies: (1) the reward model overfits to the limited feedback, leading to poor generalization to unseen samples, and (2) the agent exploits the learned reward model, exacerbating overes-timation of action values in temporal difference (TD) learning. To address these issues, we propose STAR, an efficient PbRL method that integrates preference margin regularization and policy regularization. Preference margin regularization mitigates overfitting by introducing a bounded margin in reward optimization, preventing excessive bias toward specific feedback. Policy regularization boot-straps a conservative estimate (cid:98) Q from well-supported state-action pairs in the replay memory, reducing overestimation during policy learning. Experimental results show that STAR improves feedback efficiency, achieving 34.8% higher performance in online settings and 29.7% in offline settings compared to state-of-the-art methods. Ablation studies confirm that STAR facilitates more robust reward and value function learning. The videos of this project are released at https://sites.google.com/view/pbrl-star .
Fengshuo Bai, Rui Zhao, Hongming Zhang et al.· Neural Information Processin...· 5 citations
This paper studies autonomous software development, in which LLM-based coding agents transform high-level requirements into complete, functional, and usable software systems without human intervention. We introduce Harness-of-Harness (HoH), a framework that enables coding agents to continually improve software during autonomous development. HoH operates on existing coding-agent harnesses, and organizes their executions into iterative planning-coding-testing loops. To sustain improvement across loops, HoH balances repair with capability growth, scopes development into small and verifiable increments, separates implementation-time testing from independent evaluation, and constrains verifiable outputs rather than prescribing agent workflows. It progressively exposes deliverables, role-specific tools, and skills, encourages reuse rather than recreation, and maintains versioned project histories. On GameCraft-Bench, FrontierSWE, and ProgramBench, three harness-model pairs (Codex with GPT-5.5, OpenCode with DeepSeek-V4-Pro, and Pi with MiniMax-M3), HoH consistently outperforms the corresponding standalone harnesses, achieving an average relative gain of 52.25 percent and a maximum gain of 82.86 percent after three iterations. In a multi-day deployment with more than 70 iterations, HoH autonomously develops a first-person-shooter game, featuring a coherent storyline, fully implemented core mechanics, human-playable experience, polished visuals and integrated audio. Github: https://github.com/Flesymeb/HarnessOfHarness Project Page: https://flesymeb.github.io/HarnessOfHarness/
Hao Yan, Min-Le Su, Hangfan Zhang et al.· 0 citations
This work presents AgentPanel, a multi-agent forum for human--AI collaboration in scientific exploration, a multi-agent forum for human--AI collaboration in scientific exploration that outperforms a centralized multi-agent debate baseline and shows that users value AgentPanel for perspective diversity and exploration support.
Zhiyao Cui, Qianyi Wang, Hao Yan et al.· 0 citations
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