Penerapan Game-Based Learning Berbantuan Flashcard Memory Game untuk Meningkatkan Hasil Belajar Pendidikan Agama Islam dan Budi Pekerti Siswa Kelas VI SDN No. 277 Sambirejo Kabupaten Luwu
This study aims to improve the learning outcomes of Grade VI students in the subject of Islamic Religious Education and Character Building through the implementation of a Game-Based Learning model supported by Flashcard Memory Game media, specifically regarding the topic of qada and qadar (divine decree and predestinat...