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Author

Rui-Chuan An

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Review Oct 2026

VibeGame: Prompt-to-Game Development with AI-Native Engine and Self-Evolving Adversarial Agent Team

Large language model agents have enabled software development through natural-language interaction, but extending this paradigm to end-to-end game development remains challenging. Building a playable game requires coordinating code, scenes, assets, animations, physics, and configurations, while allowing developers to v...

Wen-Bo Hu, Ken Li, Jia-Zhe Wei et al. · 2 citations
#artificial intelligence Preprint Oct 2025

CapGeo-Bench: Decoupling Visual Perception from Reasoning and Evaluating Geometric Understanding

CapGeo-Bench is proposed, a benchmark of 4,641 high-quality figure-caption pairs equipped with a fine-grained keypoint-based evaluation metric that provides high-quality captions consistently and substantially boosts performance of MLLMs, empirically validating the visual perception bottleneck in geometric reasoning.

Yu-Ying Li, Si-Yi Qian, Hao Liang et al. · 5 citations
Jul 2026

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System

VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought, demonstrates that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.

Haodong Li, Tianfei Ren, Xiaoxiao Ma et al. · 8 citations

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