Large language model agents have enabled software development through natural-language interaction, but extending this paradigm to end-to-end game development remains challenging. Building a playable game requires coordinating code, scenes, assets, animations, physics, and configurations, while allowing developers to v...
Wen-Bo Hu, Ken Li, Jia-Zhe Wei et al.· 2 citations
CapGeo-Bench is proposed, a benchmark of 4,641 high-quality figure-caption pairs equipped with a fine-grained keypoint-based evaluation metric that provides high-quality captions consistently and substantially boosts performance of MLLMs, empirically validating the visual perception bottleneck in geometric reasoning.
Yu-Ying Li, Si-Yi Qian, Hao Liang et al.· 5 citations
VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought, demonstrates that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.
Haodong Li, Tianfei Ren, Xiaoxiao Ma et al.· arXiv.org· 8 citations
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