3D editing methods are usually tested on a single edit, yet an asset is built through a long sequence of revisions, each of which must implement the requested change while leaving everything else unchanged. We introduce EditHero, to our knowledge the first benchmark for long-horizon, part-level 3D editing, with natural...
Rui-Han Yu, Yu-Ju Tsai, Mu-Yao Niu et al.· 0 citations
The Programmable World Model is introduced, a framework that decouples world-state evolution from visual observation generation and demonstrates the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.
Zheng-Hui Huang, Gui-Xu Lin, Jia-Cheng Lin et al.· 11 citations· ⚡2
KaiNinja, a part-level extension of TRELLIS.2 built on a dual-volume form of its O-Voxel representation, is the first 3D generative model trained on agent-authored part data and finds that whole-object fidelity improves over the same backbone fine-tuned on the same dataset.
Rui-Han Yu, Lian Fu, Mu-Yao Niu et al.· 0 citations
This work shows that complex scenes with hundreds of objects can instead be generated compositionally by adapting a strong single-object 3D generative prior to multi-view observations, and introduces UE-MeshyScene, a photorealistic benchmark of densely cluttered scenes with hundreds of objects, per-object annotations,...