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Author

Peter Mozelius

2 papers indexed here

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Open access Oct 2026

Immersive virtual reality in upper secondary history education: the case of the Anne Frank House VR

Immersive virtual reality opens new learning opportunities across domains. In history education, it can provide intellectually and emotionally meaningful access to environments that no longer exist. Although prior work has catalogued the opportunities and challenges of immersive virtual reality, few studies examine its...

Elisa Serrano-Ausejo, Jörgen Holmberg, Peter Mozelius et al. · 0 citations
Conference Open access Sep 2026

Searching for the Golden Thread: Game-based Learning for Awareness of Gender Equity

Although gender equity has improved across many domains during the 21st century, including higher education, STEM programmes still lag behind. Moreover, we see vertical segregation persisting in working life, with pathways to senior positions remaining unequal across sectors and occupations. This is the underlying prob...

Lisa Sällvin, I. Hill, Maddy Wyatt et al. · 0 citations

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