Despite their growing popularity, VR games still largely rely on hand-based controls, yet many usage contexts make them impractical. To address this gap, we integrate (i) torso leaning for locomotion, (ii) dynamic head-gain rotation for viewport control, and (iii) gaze-pointing into Hands-VRee, a multimodal system for...
Adrián León-Valencia, Pedro Tavares, Inês Alves et al.· Proceedings of the 28th Inte...· 0 citations
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