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Ming-Wu Ren

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Preprint Sep 2026

MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering

Triangle- and mesh-based neural rendering aims to bridge neural scene representations and existing graphics engines (\textit{e.g.}, Unity and Blender) by leveraging triangle primitives compatible with standard rasterization hardware. However, existing methods are developed and evaluated under inconsistent settings, wit...

Kai-Xuan Zhang, Min-Xian Li, Ming-Wu Ren et al. · 0 citations

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