Dynamic scene graphs (DSGs) capture spatio-temporal interactions across videos as $\langle$subject, predicate, object$\rangle$ triplets, and underpin downstream tasks such as video captioning, video question answering, and action analysis. However, end-to-end dynamic scene graph generation (DSGG) methods are closed-set: they recognize only objects and predicates from a fixed training vocabulary and struggle with the long-tailed distribution of rare concepts, severely limiting their real-world applicability. Existing open-vocabulary models typically inherit pretrained large language models, resulting in multi-stage training and inference with substantial cost. We introduce OvDSGG, the first end-to-end framework for open-vocabulary DSGG. OvDSGG builds on top of an open-vocabulary Spatial Backbone and a Temporal Backbone; we further propose a Triplet Feature Extraction Module that bridges them, and a Visual-Language Alignment Module that preserves open-vocabulary recognition by learning an adaptive decision boundary in the joint visual-language feature space, without expensive knowledge distillation in existing methods. We further introduce a rigorous open-vocabulary DSGG benchmark adapted from Action Genome, with disjoint Base/Novel splits for both objects and predicates. OvDSGG significantly outperforms open-vocabulary baselines across all metrics, with zero-shot Recall@$K$ scores 10.0--20.4 percentage point higher than the next-best baseline, while on closed-set DSGG remaining competitive with state-of-the-art models. Code and benchmark are publicly available at https://github.com/jhelsby/OvDSGG/.
John Helsby, Yi Yang, B. Rosenhahn et al.· 0 citations
LLaVA-style Vision-Language Models (VLMs) pass visual tokens from a fixed late layer of the vision backbone, typically the penultimate one, to the language model. We first show that this hidden convention is fragile: across 2 VLMs and 7 image and video benchmarks, the default layer is sub-optimal in 13 of 14 model-task pairs, and the best layer shifts with both task and visual backbone. Finding that layer by exhaustive layer-wise inference is prohibitively expensive, and no better fixed default exists. We therefore ask whether layer usefulness can instead be predicted from representation geometry. We study matrix-based entropy, introduced for unimodal layer analysis, which we compute over sample-level visual embeddings as Visual Dataset Entropy (VDE); and Gromov-Wasserstein (GW) distance, introduced for encoder-level VLM model selection, which we repurpose as a layer-wise visual--language alignment signal. Transferring these to LLaVA-based models is not obvious a priori: the vision tower is frozen while the multimodal projector is trained, so we profile both sides of the projector. We find that VDE transfers, and GW does not. Computed from 100 unlabeled task samples without downstream inference, pre-projector VDE tracks layer-wise accuracy and its top-ranked layers cover the oracle best layer on every task for the SigLIP-based LLaVA-Video, while giving region-level guidance for the CLIP-based Video-LLaVA. Post-projector profiles show that the projector reshapes visual geometry but does not erase the performance-relevant trend, leaving $\mathrm{VDE}_{\mathrm{pre}}$ the stronger signal. GW instead flattens after projection and is best read as an alignment diagnostic rather than a selector. VDE thus offers an interpretable, training-free policy that narrows the visual-layer search to a handful of candidates for limited downstream verification.
Ruchen Liu, Yi Yang, Yiming Xu et al.· 0 citations
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