Learned manipulation policies increasingly predict motions for abstract “hands” and are attractive in practice because they rely on easily collected demonstrations and transfer across robot platforms. Executing these trajectories on multi-arm robots, however, is not trivial. Multi-hand policy outputs must be assigned to physical arms, each arm must realize a configuration-space motion that tracks its prescribed end-effector trajectory, and all arms must respect kinematic limits and avoid collisions. In the absence of algorithms that directly address this problem, practitioners typically extend single-arm inverse-kinematics (IK) pipelines in an ad hoc way, with no guarantees of feasibility or safety. In this work, we close this execution gap with a search-based framework that is theoretically complete for grounding policy-generated multi-hand trajectories onto physical multi-arm systems. Building on Conflict-Based Search, our method explicitly searches over both the discrete assignment of trajectories to arms and the continuous Jacobian null spaces of redundant manipulators, using redundancy to avoid inter-arm collisions while tracking the prescribed motions. This unified treatment of assignment and null-space motion yields a practically efficient planner that safely realizes coordinated manipulation-policy outputs on multi-arm robots. See omcbsa.github.io for more.
Yorai Shaoul, Jiao-Yang Li, Maxim Likhachev· Proceedings of the Internati...· 0 citations
Actor-critic models are a class of model-free deep
reinforcement learning (RL) algorithms that have
demonstrated effectiveness across various robot learning
tasks. While considerable research has focused on improving
training stability and data sampling efficiency, most
deployment strategies have remained relatively simplistic,
typically relying on direct actor policy rollouts. In
contrast, we propose PACHS (Parallel Actor-Critic Heuristic
Search), an efficient parallel best-first search algorithm
for inference that leverages both components of the
actor-critic architecture: the actor network generates
actions, while the critic network provides cost-to-go
estimates to guide the search. Two levels of parallelism
are employed within the search---actions and cost-to-go
estimates are generated in batches by the actor and critic
networks respectively, and graph expansion is distributed
across multiple threads. We demonstrate the effectiveness
of our approach in robotic manipulation tasks, including
collision-free motion planning and contact-rich
interactions such as non-prehensile pushing. Visit
https://p-achs.github.io for demonstrations and examples.
Itamar Mishani, Hanlan Yang, Luca Pivetti et al.· Proceedings of the Internati...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.