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Mark Sellke

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Preprint Aug 2026

Algorithmic threshold for high-dimensional projection pursuit I: general theory

We study a null model of high-dimensional projection pursuit: we are given $M$ points sampled i.i.d. from a standard gaussian in $N$ dimensions, where $M,N\to\infty$ with $M/N\to\alpha\in(0,\infty)$. Our goal is to characterize the possible empirical distributions of these points'projections along a data-dependent direction $x$, which ranges over either the sphere $S_N=\sqrt{N}\mathbb{S}^{N-1}$ or cube $\Sigma_N=\{-1,+1\}^N$. We consider this problem in an algorithmic setting, where $x$ must be the output of an algorithm with dimension-free Lipschitz dependence on the input; this class of algorithms includes general gradient-based methods such as Langevin dynamics and approximate message passing (AMP). Our main result exactly characterizes the set of empirical distributions attainable by this class in terms of a one-dimensional stochastic control problem. As a consequence of our main result, we obtain exact algorithmic thresholds for optimizing the Hamiltonian of a spherical or Ising perceptron model with general bounded continuous activation. For the spherical problem, independent work of Montanari and Zhou (2024) characterized the empirical distributions attainable by a related two-stage AMP algorithm, also in terms of stochastic control. Our proof of hardness builds on the branching overlap gap property introduced in earlier work by the first two authors. Our main innovation is to develop stochastic control theory within the branching OGP framework, significantly expanding the settings in which it locates an exact algorithmic threshold. Notably, our methods apply even though the non-algorithmic problem of characterizing all feasible projections remains a major outstanding challenge. For the matching algorithmic result, we construct a new incremental AMP algorithm that acts on a Brownian-bridge revelation of the gaussian disorder and simulates the same family of controlled SDEs.

Brice Huang, Mark Sellke, Ni-Ke Sun · 1 citation · ⚡1
Preprint Jul 2026

Thompson Sampling Is 2-Competitive for Mistakes

We consider Bayesian bandit models and prove that Thompson sampling makes at most twice the expected number of mistakes (selections of a suboptimal arm) as any other policy. Our analysis applies as long as the latent arm processes are independent and each arm evolves only when played. For stochastic bandits with best arm defined via mean reward, this confirms a conjecture of Guha and Munagala from 2014, where the factor $2$ is already best possible. The result holds under any nonincreasing sequence of round weights, including fixed horizon and geometric discounting.

Mark Sellke, Gregory Valiant · 0 citations

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