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Long-Bo Huang

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Preprint Aug 2026

AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games

Deciding which of two agents is stronger means playing games until skill outweighs luck, and every game costs money, model inference, or expert time. Since the number of games needed is unknown, fixed-budget evaluations either keep paying after the result is settled or stop before the agents can be told apart, while na...

Bo-Ning Li, Yu Chen, Long-Bo Huang · 1 citation
Preprint Aug 2026

ICM Out! Better Tournament Strategy from Computed Continuations, vs. Solvers and LLMs

The Independent Chip Model (ICM) converts tournament chips into reference prize equity, and policies are routinely constructed against those values. Because ICM reads only stack sizes, it omits action order, blind obligations, and seat rotation, and it does not price the elimination pressure a big stack puts on the sho...

Bo-Ning Li, Long-Bo Huang · 2 citations
#artificial intelligence Preprint Sep 2026

GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay

GPU-CFR is proposed, a compiler and runtime built on observation that for a fixed game, everything about a CFR iteration except the numerical values is known before the first iteration runs, and beats every CPU and GPU baseline on the mid-to-large games of the suite without changing the update rule.

Bo-Ning Li, Long-Bo Huang · 0 citations
#artificial intelligence Preprint Sep 2026

Abstraction Agent

The Abstraction Agent is proposed, a zero-shot pipeline that uses a large language model (LLM) to discover continuous strategic features from a natural-language game description, score private states on these features, and cluster them into abstraction buckets, without any game-specific evaluator, training data, or gam...

Bo-Ning Li, Long-Bo Huang · 1 citation

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