Localized AI manipulations in long-form videos often affect brief events within otherwise authentic content, making video-level classification insufficient for forensic analysis. Existing audio-visual deepfake benchmarks largely focus on short talking-head clips, while long-form temporal forensics remains predominantly...
Yue-Sheng Huang, Hoi-Fan Au, Jia-Qi Hou et al.· 0 citations
Interactive world generation requires models to follow successive commands while preserving relevant history and action consequences. We present Hy-Nomas, a video world model with an 8B diffusion backbone that supports free-form text instructions and continuous camera control across multiple interaction turns. It gener...
Qiao-Ling Chen, Jia-Xiang Cheng, Xue-Qing Deng et al.· 0 citations
Game development stresses coding agents in ways general software engineering does not: correctness depends on how engine APIs, serialized scene state, and runtime behavior interact, not on source code alone. Existing benchmarks mainly target platforms such as Godot and heavily rely on LLM judges or coarse task-level ou...
Yi-Jun Zhou, Ming-Hao Shao, Key Zhang et al.· 1 citation
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