KaiNinja, a part-level extension of TRELLIS.2 built on a dual-volume form of its O-Voxel representation, is the first 3D generative model trained on agent-authored part data and finds that whole-object fidelity improves over the same backbone fine-tuned on the same dataset.
Rui-Han Yu, Lian Fu, Mu-Yao Niu et al.· 0 citations
This work shows that complex scenes with hundreds of objects can instead be generated compositionally by adapting a strong single-object 3D generative prior to multi-view observations, and introduces UE-MeshyScene, a photorealistic benchmark of densely cluttered scenes with hundreds of objects, per-object annotations,...
AlayaRenderer-Flash is introduced, a real-time-oriented generative forward world renderer that pushes AlayaRenderer from 0.56 FPS to 31.54 FPS, reaching the speed of play.
Gui-Xu Lin, Zheng-Hui Huang, Si-Qi Yang et al.· arXiv.org· 2 citations
Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative models provide a data-driven route toward this goal by predicting future observations conditioned on user actions, and are increasingly rega...
Zhen Li, Zian Meng, Shuwei Shi et al.· arXiv.org· 2 citations
This work proposes Reinforcement Learning with Human-Engine Verification (RLHEV), a post-training paradigm that combines dense engine signals with implicit human acceptance feedback from the development process to support RL post-training.
P. Zhou, Hesong Wang, Zhengfeiyang Zhang et al.· 1 citation
OrthoPilot is a clinical artificial intelligence system powered by a large language model (LLM) that integrates hospital data streams with authoritative external knowledge for continuous musculoskeletal care and autonomously retrieves real-time imaging, laboratory, pathology and order data and translates evolving patie...
AlayaWorld enables open-ended real-time interaction, allowing users to freely navigate and perform diverse actions such as combat, spell casting, and monster summoning, and the framework unifies the complete development-from data preparation model architecture, model training, inference acceleration, and deployment-wit...
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li et al.· arXiv.org· 1 citation
WorldRover turns long-horizon world exploration into a scalable data-generation problem, providing supervision for models that must build, maintain, and revisit coherent representations of an explorable world.
Xiao-Jie Xu, Zhe Lin, Run-Yi Li et al.· 1 citation
This work introduces Surprise Forcing, a training-free framework that treats both limitations as online resource-allocation problems and improves long-horizon consistency and visual quality while retaining real-time streaming throughput.
Sekai2 is introduced, a multi-source real-world video dataset that carries the world-exploration footage of Sekai toward interactive world modeling, and Corpus-scale analyses demonstrate complete pose-and-caption coverage, broad geographic and semantic diversity, varied camera trajectories, and highly non-redundant tem...
Kang He, Wen-Shuo Peng, Zi-Hui Gao et al.· 2 citations· ⚡1
GROVE is introduced, a training-free framework that supports both behaviors with one memory grown causally from a continuous video stream, and achieves the best results among the compared methods.
Sitong Gong, Caixin Kang, Tianyu Yan et al.· 0 citations
This work explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance, establishing two properties of Marionette, a world model for interactive games with articulated characters that is directly controllable.
Zian Meng, Zhen Li, Chuan-Hao Li et al.· 3 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.