While diffusion base models such as GPT-Image-2 and Nano-Banana exhibit remarkable visual expressiveness, their end-to-end generation inherently yields flattened bitmaps with error-prone text, precluding layer-wise post-editing. Conversely, code-based visual generation via Coding Agents provides precise layout control and decoupled layers, yet remains constrained by a lack of global aesthetic intuition and the difficulty of coding complex visual assets. To address this, we propose Editable Visual Design, a new paradigm driven by a Coding Agent. We designate the VLM as the ``creative brain''for requirement comprehension, task planning, and aesthetic judgment, while utilizing the image generation model as an on-demand ``visual world simulator''to synthesize standalone visual assets. Operating under an ``imagine first, then act''closed-loop workflow, the agent generates isolated assets, writes native HTML/CSS, and iteratively refines the design against visual rendering feedback. Furthermore, Agent Design Replay faithfully reproduces the creative and reasoning trajectory akin to that of professional human designers. Ultimately, the system delivers editable artifacts with decoupled layers and real text, enabling users to perform intuitive mouse dragging and layout adjustments on a graphical user interface. Validations on posters, infographics, and other scenarios show that this paradigm successfully achieves both refined aesthetics and production-grade editability.
Jun-Yan Ye, Wei Liu, Dong-Zhi Jiang et al.· 0 citations
Cross-view geo-localization (CVGL) retrieves geo-tagged satellite imagery for a ground-view query. Most systems exhaustively search a flat, fixed-resolution gallery, incurring high cost over large areas and adapting poorly to satellite resolution changes. Autoregressive coarse-to-fine alternatives reduce comparisons but bind later predictions to earlier decisions and a predefined hierarchy. We introduce GeoMoE, a sparse mixture-of-experts dual encoder that decouples global multi-scale representation learning from local hierarchical search. Global multi-scale supervision and content-adaptive routing map ground and satellite images across resolutions into a globally comparable embedding space. At inference, each image is encoded once, and probabilistic beam search follows parent--child links to score a small candidate subset. Later levels reuse these descriptors rather than features generated by preceding levels, limiting feature-level error propagation and hierarchy coupling. We further introduce VIGOR-M, a four-city benchmark with an explicit parent--child satellite hierarchy and held-out half-step galleries for single-resolution, cross-resolution, and hierarchical evaluation. GeoMoE achieves 95.78% R@40m on Just Zoom In, 2.77 percentage points above the previous best, and 62.39% R@1 on VIGOR-M. The latter requires 0.885 MMAC/query for descriptor matching, 5.27% of an exhaustive L3 scan, while exceeding the strongest exhaustive baseline by 3.12 percentage points in R@1. One model trained on L1, L2, and L3 also outperforms a matched dense control across all six galleries and transfers to three withheld resolutions. By decoupling globally trained embeddings from local hierarchical search, GeoMoE jointly improves localization accuracy, search efficiency, and cross-resolution transfer.
Ruijie Fan, Junyan Ye, Qiyuan Zhu et al.· 0 citations
VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought, demonstrates that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.
Haodong Li, Tianfei Ren, Xiaoxiao Ma et al.· arXiv.org· 8 citations
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