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Juhani Risku

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What Can Software Startuppers Learn from the Artistic Design Flow? Experiences, Reflections and Future Avenues

This paper aims contributing to this gap by studying the artistic design flow and the tools utilized by architects, industrial designers and artists, and proposes concrete ways to improve the current state-of-practice.

Juhani Risku, P. Abrahamsson · 2 citations
#computer vision Aug 2018

Essencery - A Tool for Essentializing Software Engineering Practices

This paper presents Essencery, a tool for essentializing software engineering methods and practices using the Essence graphical syntax and presents an empirical evaluation of the tool by means of a qualitative, quasi-formal experiment, which confirms that the tool is easy to use and useful for its intended purpose.

A. Evensen, Kai-Kristian Kemell, Xiaofeng Wang et al. · 5 citations
#computer vision Sep 2018

The Essence Theory of Software Engineering - Large-Scale Classroom Experiences from 450+ Software Engineering BSc Students

This paper studies Essence in an educational setting to evaluate its usefulness for software engineering students while also investigating barriers to its adoption in this context.

Kai-Kristian Kemell, Anh Nguyen-Duc, Xiaofeng Wang et al. · 5 citations
#computer vision Conference Aug 2019

A Tool-Based Approach for Essentializing Software Engineering Practices

Software Engineers work using highly diverse methods and practices, and general theories in software engineering are lacking. A recent attempt at creating a common ground in the area of software engineering methodologies has been the Essence Theory of Software Engineering. Essence is a method-agnostic progress management framework and a meta-method for Software Engineering (SE). However, tooling for Essence is still lacking. Without dedicated tools and other instruments, a meta-method such as Essence is cumbersome to utilize by practitioners and students. Indeed, Essence currently suffers from a lack of widespread practitioner adoption. In this paper, we thus present an Open Source tool for essentializing methods and practices: Essencery. We conduct a qualitative evaluation of the tool through a quasi-formal experiment and a set of semi-structured interviews. Based on this data, we improve Essencery iteratively before it is utilized in a large-scale project-based course as a proof of concept.

Kai-Kristian Kemell, A. Evensen, Xiaofeng Wang et al. · 2 citations
#computer vision Book Open access Aug 2019

Software startup education: gamifying growth hacking

This work presents two board games intended to serve as an engaging introduction to growth hacking for students and helps spark interest in growth hacking among the academia.

Kai-Kristian Kemell, P. Feshchenko, Joonas Himmanen et al. · 9 citations · ⚡1

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