This paper aims contributing to this gap by studying the artistic design flow and the tools utilized by architects, industrial designers and artists, and proposes concrete ways to improve the current state-of-practice.
Juhani Risku, P. Abrahamsson· International Conference on...· 2 citations
This paper presents Essencery, a tool for essentializing software engineering methods and practices using the Essence graphical syntax and presents an empirical evaluation of the tool by means of a qualitative, quasi-formal experiment, which confirms that the tool is easy to use and useful for its intended purpose.
A. Evensen, Kai-Kristian Kemell, Xiaofeng Wang et al.· arXiv.org· 5 citations
This paper studies Essence in an educational setting to evaluate its usefulness for software engineering students while also investigating barriers to its adoption in this context.
Kai-Kristian Kemell, Anh Nguyen-Duc, Xiaofeng Wang et al.· International Conference on...· 5 citations
Software Engineers work using highly diverse methods and practices, and general theories in software engineering are lacking. A recent attempt at creating a common ground in the area of software engineering methodologies has been the Essence Theory of Software Engineering. Essence is a method-agnostic progress management framework and a meta-method for Software Engineering (SE). However, tooling for Essence is still lacking. Without dedicated tools and other instruments, a meta-method such as Essence is cumbersome to utilize by practitioners and students. Indeed, Essence currently suffers from a lack of widespread practitioner adoption. In this paper, we thus present an Open Source tool for essentializing methods and practices: Essencery. We conduct a qualitative evaluation of the tool through a quasi-formal experiment and a set of semi-structured interviews. Based on this data, we improve Essencery iteratively before it is utilized in a large-scale project-based course as a proof of concept.
Kai-Kristian Kemell, A. Evensen, Xiaofeng Wang et al.· EUROMICRO Conference on Soft...· 2 citations
This work presents two board games intended to serve as an engaging introduction to growth hacking for students and helps spark interest in growth hacking among the academia.
Kai-Kristian Kemell, P. Feshchenko, Joonas Himmanen et al.· IWSiB@ESEC/SIGSOFT FSE· 9 citations· ⚡1
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