The objective of this paper is to examine the challenges involved in the requirements management in an XP project, and to study possibilities to integrate the support for user story management into single tool framework.
J. Kääriäinen, Juha Koskela, J. Takalo et al.· 5 citations
While extreme programming (XP) relies on certain principles, it requires an extensive set of tools to enable an effective execution of its practices. In many companies, putting stories on the board may not be sufficient for managing rapidly changing requirements. The objective of This work is to report the results from a study where a requirement management tool - the Storymanager - was developed to meet the needs of a XP project team. The tool was used in a case project where a mobile application for real markets was produced. The tool was dropped by the team only after two releases. The reasons of the process improvement failure are addressed in This work. The principal results show that the tool was found to be too difficult to use and that it failed to provide as powerful a visual view as the paper-pen board method. The implications of these findings are addressed for both the practitioners and researchers in the field.
J. Kääriäinen, Juha Koskela, P. Abrahamsson et al.· Proceedings of the EUROMICRO...· 19 citations
This empirical case demonstrates that while the customer was present close to 100% with the development team, only 21% of his work effort was required to assist the team in the development.
Juha Koskela, P. Abrahamsson· European Conference on Softw...· 76 citations· ⚡5
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
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