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Joshua B. Tenenbaum

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#artificial intelligence Preprint Sep 2026

Induction and Inquiry via Probabilistic Reasoning over Language and Code

How humans grow and maintain abstract knowledge from the sparse, streaming noisy data of experience is a longstanding challenge in cognitive science. Any computational account must satisfy at least three desiderata: It must be (1) data-efficient and compute-efficient, (2) capture gradations of uncertainty to support intelligent inquiry and information gathering, and (3) be flexible enough to mentally represent the endless range of concepts people can learn and think about. Here we introduce a computational model that captures these three properties, by encoding symbolic knowledge as mental programs that combine natural language with source code, and sequentially inferring mental programs using LLM-guided Bayesian learning algorithms. Across a range of behavioral studies this model successfully reproduces quantitative signatures of human inductive learning and active inquiry, such as anchoring, garden-pathing, and other effects. In contrast, pure LLMs and classic Bayesian models either fail at the underlying task, or do not reproduce human behavior, or succeed only at exorbitant computational cost. These results suggest that one way humans continually grow their knowledge is by mentally representing many hypotheses spanning language-like and program-like representations, then revising those hypotheses to approximate Bayesian updates, while a bottom-up neural mechanism (an LLM) makes inference both tractable and learnable.

Wasu Top Piriyakulkij, Samuel Acquaviva, Cassidy Langenfeld et al. · 0 citations
Preprint Aug 2026

DiG-bench: Discovery in Games

Discovery---formulating novel generalizations---is a central part of the scientific process. Despite its importance, there is a gap in the current AI benchmark landscape, with few benchmarks directly probing the capacity for discovering new knowledge with experimentation in controlled environments where the objective is unknown. To address this gap, we release a new benchmark: DiG-bench (Discovery in Games). DiG-bench consists of a set of 70 independent games. Each game is encoded as a short string and has unique transformation rules that must be discovered through interaction and experimentation. The levels of the game present a series of challenges to test whether the rules have been discovered, where the win conditions for each level are also unknown. We provide games at seven tiers of difficulty for AI agents. The lowest tier is routinely solvable by multiple models, while the highest tier challenges the best models in agentic harnesses. All 70 games were solved by at least one human on first attempt. A subset of 21 games is released publicly, and the remainder is held private for secure evaluation.

Ruairidh M. Battleday, Kai J. Sandbrink, Jimi Cullen-Drohan et al. · 0 citations

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