Robot manipulation foundation models require scalable evaluation and data generation across diverse scenarios, with simulation providing an environment for both. Automated scene generation offers a promising path, yet prior work has largely emphasized coarse-grained scene layouts rather than fine-grained functional object compositions. Motivated by this gap, we present GIF, an agentic Generation framework for Interactive and Functional object compositions. In this framework, we recast this problem as disentangled reconstruction followed by relative pose recovery. CoGen produces instance-disentangled meshes with coarse initial poses leveraging complementary strengths of 2D and 3D generative models. GPRM refines the relative pose under joint geometric and physical guidance, and a VLM verifier selects the candidate that best matches the structured specification. We further construct a benchmark spanning eight representative contact-geometry classes and compare with state-of-the-art generators; GIF improves both asset quality and relation matching, while reducing collision rate to below 1%. Finally, we synthesize data for policy learning, revealing diversity scaling in both simulation and real-world deployment.
Long-Ji Xu, Zhi-Qi Zhang, Mi Yan et al.· 0 citations
Legged spherical robots feature both walking and rolling modes and they are useful in explorations, but often end up in various body-inverted postures after rolling and accidental falls. Posture recovery in such cases where all legs are in the air and lose leg-ground contacts is an open and challenging problem. We propose a posture recovery learning method using vector reward called PRVR. A traditional scalar reward cannot evaluate each element of a vector action. Here, a vector reward method is proposed to evaluate each element of a vector action, such that the action of each joint closely conforms to the expected behavior. To reduce learning complexity, a rotation symmetry-based training and deployment method is proposed. Body-inverted postures can be divided into several symmetric classes, and then through training on one class of body-inverted postures, the robot can recover from various body-inverted postures. Simulations and experiments on a six-legged spherical robot are used to verify the effectiveness.
Jinkai Wang, Xin Xu, Chenkun Qi et al.· IEEE Robotics and Automation...· 0 citations
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