Part-level 3D generation has recently attracted increasing attention for producing structured and editable 3D assets. However, existing methods typically decompose objects according to functional semantics rather than the editable material boundaries (e.g., fabric, wood, metal) required in practical 3D applications such as interior design. Additionally, current methods often generate parts independently, causing computational costs to scale linearly with the part count. To address these limitations, we present PartMat, an efficient material-aware 3D part decomposition pipeline that represents multi-part geometry with a single global latent. Given a reference image and a single whole-object geometry, PartMat decomposes the object into parts that follow material boundaries. First, we propose PartVAE to learn such a unified representation and decode all material parts in a single forward pass, thereby decoupling inference cost from the number of parts. Second, with this representation, a diffusion model is trained for part generation and refined via reinforcement learning for accurate material assignment and overlap suppression. Finally, to recover fine-grained geometric details, we introduce a sparse-voxel flow-matching model with part attention for geometry post-processing. Extensive experiments demonstrate that PartMat significantly outperforms existing baselines in material-aware decomposition accuracy and achieves comparable geometric quality, while maintaining efficient inference.
Guangming Fu, Jin Song, Y. Fei et al.· 0 citations
As Extended Reality (XR) evolves into an immersive computing medium, interactive 3D authoring becomes essential for creative and functional workflows. However, existing generative XR systems produce monolithic outputs lacking explicit semantic structure, limiting post-generation control. We introduce PartInteractor, a representation-to-interaction framework that investigates how semantic part hierarchies can be incorporated into generative XR authoring, and exposed as first-class, directly manipulable units, turning one-shot prompt-to-object generation into continuous component-level co-creation. PartInteractor supports speech, sketch, and image inputs, integrating an LLM interpreter with a retrieval-generation strategy to scaffold user intent prior to 3D generation. Instead of producing monolithic objects, our system generates semantically decomposed 3D assets with explicit part hierarchies, enabling rich component-level interaction over object structure and composition. Our evaluations suggest that part-aware representation increases post-generation control and reduces reliance on whole-object regeneration, while intent scaffolding mitigates ambiguity and improves intent-result alignment, together supporting more expressive and controllable human-AI co-creation workflows. These results highlight part-aware representation and intent scaffolding as promising design considerations for future generative XR authoring systems.
Jianan Jiang, Bin Li· 0 citations
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