GS-Threads: An Energy-Efficient 3-D Gaussian Splatting Hardware Accelerator With Sparse-Aware Rasterization for Radiance Field Rendering
Real-time 3D Gaussian Splatting (3DGS) exhibits significant inefficiencies when mapped onto conventional tile-based rasterization, primarily due to the mismatch between anisotropic or finely projected Gaussian footprints and coarse rasterization tiles. This work presents GS-Threads, an energy-efficient 3DGS accelerator...