MorphX is a GPU multitasking system that embraces the runtime adjustability of kernels as the first principle, and transparently transforms traditional kernels into morphable ones at compile time, and leverages an in-place profiling mechanism to orchestrate fine-grained scheduling based on real-time resource contention...
Ting-Xu Ren, Ru-Wen Fan, Hao Guo et al.· Proceedings of the ACM SIGOP...· 1 citation
Job failures are frequent in large-scale GPU clusters for LLM workloads, leading to significant resource wastage. The vast majority of these are shallow disruptions (e.g., software errors or updates), where only the worker process crashes while the underlying GPU and OS kernel remain intact. Existing recovery systems,...
Hao-Yi Ma, Shi-Wei Gao, You-Min Chen et al.· Proceedings of the ACM SIGOP...· 0 citations
SPORK (Self-sPeculative fORKing), a training-free controller that dispatches the speculated tool call early, overlapping its execution with the remaining chain-of-thought decode, and is orthogonal to token-level speculative decoding.
Huajun Bai, Weiwei Lv, Huichuan Zheng et al.· 1 citation
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