Despite their growing popularity, VR games still largely rely on hand-based controls, yet many usage contexts make them impractical. To address this gap, we integrate (i) torso leaning for locomotion, (ii) dynamic head-gain rotation for viewport control, and (iii) gaze-pointing into Hands-VRee, a multimodal system for...
Adrián León-Valencia, Pedro Tavares, Inês Alves et al.· Proceedings of the 28th Inte...· 0 citations
AutomotiveUI research has increasingly explored interfaces for automated vehicles (AVs) to explicitly communicate their yielding intentions and resolve space-sharing conflicts with surrounding road users. However, the focus was primarily on walking pedestrians, overlooking runners, who have distinct requirements. In ou...
Ammar Al-Taie, Hyunyoung Han, Mingyu Han et al.· Proceedings of the 18th Inte...· 0 citations
The advent of automated vehicles (AVs) prompted AutomotiveUI researchers to investigate how AVs can safely share the road with Human Road Users (HRUs). Researchers developed interfaces to facilitate AV-HRU interaction, e.g., on-vehicle eHMIs. However, these were mostly evaluated through online surveys with stationary p...
Ammar Al-Taie, Mingyu Han, Ian Oakley· Adjunct Proceedings of the 1...· 0 citations
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