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Author

Ian Oakley

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Book Open access Oct 2026

Hands-VRee: Towards Hands-Free Gaming in VR via Concurrent Input for Locomotion, Viewport Control, and Pointing

Despite their growing popularity, VR games still largely rely on hand-based controls, yet many usage contexts make them impractical. To address this gap, we integrate (i) torso leaning for locomotion, (ii) dynamic head-gain rotation for viewport control, and (iii) gaze-pointing into Hands-VRee, a multimodal system for...

Adrián León-Valencia, Pedro Tavares, Inês Alves et al. · 0 citations
Book Open access Sep 2026

Hit and Run: Evaluating Interface Placements for Automated Vehicle-Runner Interaction

AutomotiveUI research has increasingly explored interfaces for automated vehicles (AVs) to explicitly communicate their yielding intentions and resolve space-sharing conflicts with surrounding road users. However, the focus was primarily on walking pedestrians, overlooking runners, who have distinct requirements. In ou...

Ammar Al-Taie, Hyunyoung Han, Mingyu Han et al. · 0 citations
Book Open access Sep 2026

ARena: Augmented Reality Simulator for Automated Vehicle-Human Road User Interaction

The advent of automated vehicles (AVs) prompted AutomotiveUI researchers to investigate how AVs can safely share the road with Human Road Users (HRUs). Researchers developed interfaces to facilitate AV-HRU interaction, e.g., on-vehicle eHMIs. However, these were mostly evaluated through online surveys with stationary p...

Ammar Al-Taie, Mingyu Han, Ian Oakley · 0 citations

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