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Open access Sep 2026

Compressing 3D Gaussian Splatting via Cross-Representation Priors

3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis but incurs high storage and transmission costs due to dense Gaussian primitives. Recent anchor-based compression reduces per-primitive redundancy, yet redundancy across anchors remains largely unexploited. We propose CRP-GS (Cross-Representation Pri...

Ye-Zheng Zhang, Huan-Xiong Liang, Chu-Qin Zhou et al. · 0 citations

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